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v1.3.0 Release

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@Moe8383 Moe8383 released this 15 May 16:36
· 31 commits to main since this release
1e909aa

🌍 1. Global Physical Scale / 引入全局物理比例尺

📐 Refactored the underlying spatial algorithms. The map now supports global physical scale calibration. Fusion, tracking, and anti-ghosting calculations are now based on real-world physical distances rather than screen percentages, significantly improving the accuracy of target fusion and map scaling in complex floor plans.

📐 重构了底层空间算法。地图现已支持全局物理比例尺标定,融合、跟踪及防瞬移算法不再依赖单纯的屏幕百分比,而是基于真实世界的物理距离进行计算,大幅提升了复杂户型下图纸缩放与多雷达目标融合的准确性。

📡 2. Custom Radar Dimension Types / 自定义雷达维度类型适配

🧊 Added refined support for different hardware data dimensions. Radars can now be configured as 2D (X/Y only), 2.5D (X/Y + mounting height parameter), or 3D (native X/Y/Z coordinates). The internal coordinate projection algorithms have been optimized for each type to provide more accurate ground mapping.

🧊 增加了对不同硬件数据维度的精细化支持。现在可将雷达定义为 2D(仅 X/Y 坐标)、2.5D(X/Y 坐标 + 安装高度参数)或 3D(原生 X/Y/Z 坐标)。系统内部的坐标投影算法已针对这三种类型进行了针对性优化,以提供更精准的地面坐标映射。

🧭 3. UI & Visualization Improvements / UI 与可视化优化

✨ Optimized the frontend rendering layer by adding a dynamic visual indicator for target movement direction (Heading Arrow). Users can toggle this tracking effect on or off in the SET panel based on their debugging needs.

✨ 优化了前端渲染层,新增了目标移动方向(Heading Arrow)的动态可视化显示。用户可以根据调试需求,在 SET 面板中自由开启或关闭该功能。