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Death Modes

MKI edited this page Oct 20, 2026 · 1 revision

Death Modes

What happens when you die inside a gate depends on the gate's death mode. It is fixed when the gate is created and announced in the waiting room, before you start.

Mode Your items Afterwards
🟢 Rescue You keep everything. You continue at the head of the valley with half health.
🟠 Drop Everything (including armor) drops where you died. You continue at the head of the valley – go and get your things back.
🔴 Hardcore Everything drops where you died. You are out of this run. You are sent home and cannot return. Only a teammate can carry your items out.

In every mode the killing blow is caught before you actually die, so there is no death screen. You get a few seconds of Resistance so you are not killed again immediately; burning, poison and wither are removed and an empty food bar is refilled a little.

Warning

Hardcore alone means: gone is gone. If you play alone and fall in a Hardcore gate, nobody can recover your items and the run fails.

Which mode does a gate get?

By default (dungeonDeathMode = "rescue") every gate uses Rescue. Server owners can choose a fixed mode or "random", which depends on the rank:

Rank Rescue Drop Hardcore
E, D 100% – –
C, B 60% 40% –
A and above 45% 35% 20%

Details

  • Dropped items never despawn (dungeonDeathDropsNeverDespawn).
  • With Drop and Hardcore you also lose your experience (dungeonDeathLosesExperience).
  • The gamerule keepInventory always wins: with it, nothing drops. In Hardcore you are still out of the run.
  • If all players of a run are out (Hardcore), the run fails.
  • dungeonDeathRescue = false turns the whole system off: then dying in a gate is a normal vanilla death.

All options: Configuration.

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