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Death Modes
What happens when you die inside a gate depends on the gate's death mode. It is fixed when the gate is created and announced in the waiting room, before you start.
| Mode | Your items | Afterwards |
|---|---|---|
| 🟢 Rescue | You keep everything. | You continue at the head of the valley with half health. |
| 🟠 Drop | Everything (including armor) drops where you died. | You continue at the head of the valley – go and get your things back. |
| 🔴 Hardcore | Everything drops where you died. | You are out of this run. You are sent home and cannot return. Only a teammate can carry your items out. |
In every mode the killing blow is caught before you actually die, so there is no death screen. You get a few seconds of Resistance so you are not killed again immediately; burning, poison and wither are removed and an empty food bar is refilled a little.
Warning
Hardcore alone means: gone is gone. If you play alone and fall in a Hardcore gate, nobody can recover your items and the run fails.
By default (dungeonDeathMode = "rescue") every gate uses Rescue. Server owners can choose a fixed mode or "random", which depends on the rank:
| Rank | Rescue | Drop | Hardcore |
|---|---|---|---|
| E, D | 100% | – | – |
| C, B | 60% | 40% | – |
| A and above | 45% | 35% | 20% |
- Dropped items never despawn (
dungeonDeathDropsNeverDespawn). - With Drop and Hardcore you also lose your experience (
dungeonDeathLosesExperience). - The gamerule
keepInventoryalways wins: with it, nothing drops. In Hardcore you are still out of the run. - If all players of a run are out (Hardcore), the run fails.
-
dungeonDeathRescue = falseturns the whole system off: then dying in a gate is a normal vanilla death.
All options: Configuration.
Solo Mining wiki · version 2.0.0 · all Minecraft versions and loaders · Values are defaults and can be changed in the Configuration.