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Secrets and Traps
Every valley hides more than its monsters. Finding all secrets of a gate unlocks a hidden advancement.
At the edge of a zone there is a hatch in the ground – a single block that, unlike everything else in the gate, can be broken. Below it a ladder leads down a shaft into a tunnel and a chamber with a chest.
Tip
The hatch gives itself away only by a faint draught: now and then a little ash rises from it. Watch the ground at the edges of the zones.
The chest in the vault is sometimes a Mimic (30%). It bites back – kill it and its loot drops.
Small dig sites of gravel (sand in the Sand Temple) hide suspicious blocks. Use a
brush on them – you can buy one in the Hunter Shop for 3 Hunter Coins. Possible finds: Hunter Coins, Essence Stones, Mana Crystals, Gate Fragments, Gate Key Fragments, Ancient Relics, an Exit Crystal, diamonds, emeralds and gold. Up to 2 dig sites per run.
In about one run out of three, a Treasure Goblin appears with a sack of gold. It never attacks – it runs. After 40 seconds it tries to vanish with its loot – but while it swirls for 2 seconds, a hit stops the escape (up to three times, 10 more seconds each). Catch it and the loot drops. See Monsters.
The mountains around the valley contain up to 2 natural caves (3 from rank B). From rank B caves are longer, have side chambers and are home to monsters. From rank S, the deepest chamber may hold a Cave Guardian (60%).
The slopes contain ore veins that may be mined even though the rest of the gate is protected.
Traps in the valley are invisible – no pressure plate, no warning block. Step on one and it clicks; half a second later it triggers. Keep moving and you may escape.
Tip
Attentive players can spot traps: rare faint particles rise above them (white ash, smoke, snowflakes or spores, depending on the trap).
| Trap | Effect |
|---|---|
| Spikes | Stalagmite damage |
| Arrows | A volley of arrows |
| Snare | Rooted in place (Slowness V, 3 s) |
| Frost | You freeze |
| Flame | You catch fire and take damage |
| Gas | Poison and nausea |
Trap damage grows with the rank. A triggered trap is armed again after 25 seconds. More traps appear at higher ranks.
Solo Mining wiki · version 2.0.0 · all Minecraft versions and loaders · Values are defaults and can be changed in the Configuration.