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FAQ and Troubleshooting
Type /solomining exit. It brings you out of every gate – even if something went wrong and the mod cannot tell which run you belong to. In that case it also writes a detailed line to the log (logs/latest.log, search for "keinem Lauf zugeordnet"); please attach it to a bug report.
The one exception is a running Red Gate: it holds you on purpose. Type /solomining exit twice within 10 seconds to give up (no reward, you cannot return).
In your world, where you entered the gate. /solomining return takes you back into the run. In a Red Gate you stay inside instead.
The difficulty is probably Peaceful. Gates need Easy or higher – the mod tells you so when you press the Ready Pedestal.
- Natural gates take 25–45 minutes of play time and only open in the Overworld by default (
portalAllowedDimensions). - On a busy server without PartyLink, the timer is stretched (
naturalPortalPlayersPerPortal). - Check that
enableNaturalPortalSpawnsistrue. If a gate plaza is set and full, new gates wait (/solomining plaza info). - Use a Gate Catalyst for a gate right now.
The rank follows your gear (see Gates and Ranks). Server owners can tune monster strength (globalMonsterHealthMultiplier, globalMonsterDamageMultiplier), monster numbers (dungeonMonsterCountMultiplier) and the boss (dungeonBossHealthMultiplier) – see Configuration.
When only a few are left they glow through walls, and an arrow in the action bar points to the nearest one (highlightRemainingMonsters, remainingMonsterPointer).
In an anvil with Boss Cores.
That is the gate breakout: a gate left alone for half its lifetime lets out up to 4 creatures. Enter it, or set gateLeakMaxMonsters to 0. See Gates and Ranks.
Armor is locked once a run has started, because the rank was calculated from it. It unlocks when you leave.
Gates are protected. Only ore veins and the hatch of the hidden vault can be broken.
A client mod removes the Warden darkness. Set bossIntroEffect to "blindness".
The valley is built over several ticks. Lower dungeonBuildMillisPerTick for smoother play (longer wait), or lower dungeonMonsterCountMultiplier for fewer entities.
Make sure cleanupFinishedInstances and recycleInstanceSlots are true (default). Finished gates are removed 10 minutes after the last player left.
Open an issue on the project page. Please include the mod version, Minecraft version, loader, whether it was singleplayer or a server, and logs/latest.log.
Solo Mining wiki · version 2.0.0 · all Minecraft versions and loaders · Values are defaults and can be changed in the Configuration.