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MKI edited this page Nov 9, 2026 · 1 revision

Bosses

A boss appears every third wave. Health scales with the stage, and from stage 2 a boss can also roll a modifier.

Boss rotation

Boss wave Boss
1st Giant Zombie
2nd Warlord
3rd Ravager Boss
4th Siege Colossus
5th Wither Skeleton Champion

From stage 4, the last wave ends with the Storm Wyvern instead. On level 5, 10 and 15, wave 10 brings two, three or four bosses at once.

Warlord

Health 320 · Drops Warlord Trophy

Ability Effect
Leap Every 10 seconds, jumps at a player 4 to 18 blocks away
Slam On landing, hits players within 4 blocks for 9 damage and throws them up
Reinforcements Every 30 seconds, calls two more mobs to the wave

Tip: spread out, so the slam only catches one of you.

Siege Colossus

Health 520 · Drops Colossus Trophy

Ability Effect
Stomp Every 12 seconds, hits all defense blocks within 8 blocks twice, and players within 7 blocks for 7 damage

It is six blocks tall, slow and immune to knockback.

Tip: meet it away from your traps. Repair or rebuild them between stomps.

Storm Wyvern

Health 420 · Drops Wyvern Trophy

Ability Effect
Dive Climbs high, then dives at its target
Lightning Every 8 seconds, strikes the nearest player within 40 blocks for 7 damage

The lightning does not start fires in your base.

Tip: Sky Guard Turrets reach it even in the air.

Vanilla-based bosses

Boss Health
Giant Zombie 220
Ravager Boss 200
Wither Skeleton Champion 160

Boss modifiers

Modifier Effect
Enraged 1.35x damage, 1.15x speed
Shielded 1.4x health and extra armor
Regenerating Heals 4% of its health every 8 seconds
Summoner Calls two mobs every 20 seconds
Explosive Leaves TNT behind when it dies

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