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Defense Blocks

MKI edited this page Nov 9, 2026 · 1 revision

Defense Blocks

Defense blocks work against siege mobs only. Nearby siege mobs attack them, so they will not last forever. Craft them, see Recipes, or buy them in the defense shop.

Barricades and traps

Siege Barricade

Blocks paths and buys time. Siege mobs have to break it, and it shows its damage. Barricades do not count as blocking the route to the Core.

Spike Trap

Deals 6 damage and slows for 2 seconds. Best in narrow corridors.

Slow Trap

Slows heavily for 4 seconds.

Flame Trap

Bursts of 7 damage within 1.75 blocks, useful against groups.

Support

Frost Totem

Slows siege mobs within 5 blocks, pulsing every 2 seconds.

Repair Pylon

Place it within 8 blocks of the Core. It heals the Core by 3 HP every 4 seconds during an invasion.

War Horn

New in 2.0.0. Right-click it to give every player within 24 blocks Strength, Speed and Resistance for 15 seconds. It needs 90 seconds to recharge.

Turrets

New in 2.0.0. Turrets fire on their own, only during an invasion and only inside the base radius. They need a clear line of sight. Turret Calibration raises their damage.

Turret Damage Range Fires every Targets
Ballista Turret 5 16 blocks 2 seconds Everything
Sky Guard Turret 8 28 blocks 1.5 seconds Flyers only

Ballista Turret

Your all-round defense.

Sky Guard Turret

Built for Phantoms, Harriers and the Storm Wyvern.

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