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Defense Blocks
Defense blocks work against siege mobs only. Nearby siege mobs attack them, so they will not last forever. Craft them, see Recipes, or buy them in the defense shop.
Blocks paths and buys time. Siege mobs have to break it, and it shows its damage. Barricades do not count as blocking the route to the Core.
Deals 6 damage and slows for 2 seconds. Best in narrow corridors.
Slows heavily for 4 seconds.
Bursts of 7 damage within 1.75 blocks, useful against groups.
Slows siege mobs within 5 blocks, pulsing every 2 seconds.
Place it within 8 blocks of the Core. It heals the Core by 3 HP every 4 seconds during an invasion.
New in 2.0.0. Right-click it to give every player within 24 blocks Strength, Speed and Resistance for 15 seconds. It needs 90 seconds to recharge.
New in 2.0.0. Turrets fire on their own, only during an invasion and only inside the base radius. They need a clear line of sight. Turret Calibration raises their damage.
| Turret | Damage | Range | Fires every | Targets |
|---|---|---|---|---|
|
|
5 | 16 blocks | 2 seconds | Everything |
|
|
8 | 28 blocks | 1.5 seconds | Flyers only |
Your all-round defense.
Built for Phantoms, Harriers and the Storm Wyvern.
Siege Core wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Enemies and defense
Reference