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The Siege Core
The Siege Core is the heart of your base. It stores your team, Threat, Core health, Siege Tokens and upgrades.
Right-click the Core to open it.
| Section | What you find |
|---|---|
| Base info | Owner, stage, Infinity level, Threat and Core health |
| Team | Members, their roles and who is online |
| Rewards | Tokens and items from won invasions, ready to claim |
| Upgrades | Core upgrades and the defense shop |
Only the owner can break the Core. Managers can help with settings, upgrades and rewards.
Monsters have to be able to reach the Core on foot, so an invasion only starts if a walkable route exists.
A route counts when, step by step, a mob could really walk it:
- two blocks of free space with solid ground below at every step, or water, which mobs can swim through,
- steps of at most one block up or down,
- reaching at least 16 blocks from the Core (
coreAccessScanRadius).
Air does not count. Digging a pit around the Core so that it floats on a pillar blocks the invasion. Lava blocks the route as well. Defense blocks do not, because siege mobs attack them. Mazes and long detours are fine.
If the route is cut while an invasion is running, everyone on the team gets a warning. After 10 seconds the Core loses 2 HP every second until a route exists again. Waves are also paused between attacks while the Core is sealed, so this never helps you.
| Source | Effect |
|---|---|
| Starting health | 250 HP |
| Core Armor | +50 HP per level |
| Core level | +10 HP per level |
| Won stage | +25 maximum HP |
Healing during a fight:
| How | HP |
|---|---|
| Right-click with an |
25 |
| Right-click with a |
50 |
| Each cleared wave | 50 |
| Repair Pylon | 3 every 4 seconds |
When the Core reaches 0 HP the invasion fails and the Core is destroyed in an explosion of TNT.
The Core gains XP from cleared waves (12) and won invasions (80). Each level adds Core health and slightly raises your final Token reward, up to level 50.
Add friends with /siege team add <player>; they accept with /siege accept. See Commands. Managers can change settings, so promote only players you trust.
If the whole team goes offline, a running invasion is frozen until someone returns.
Siege Core wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Enemies and defense
Reference