Repository navigation
0.0.2 - Utility Tweaks
-
Target Acquired
- Updated autoaim indicator color.
-
Rapid Deployment
- Increased cooldown from 8s -> 12s
Downtime is now more similar to Returns, but you can still maintain flight by using your Secondary/Special skills.
-
Aerobatics
-
Increased wallcling distance from 0.65m -> 0.75m
Let me know if it's getting caught on things.
-
Wavedash
-
Can now be triggered even if the dash started on the ground.
-
Initial jump input is now queued.
-
Increased ground grace period from 0.15s -> 0.3s (time window for bhopping without losing speed)
Lowering the need to use a macro for optimal bhopping.
-
Disabled passive additional air speed loss. (Still affected by Vanilla air deceleration)
This was redundant since Vanilla air speed loss is already a thing. Wavedash distance should be slightly longer now.
-
Priority is to get Aerobatics and the Wavedash to feel good to use. UnlockMomentum mod allows it to infinitely bunnyhop, but how should it perform without it? Are the current settings fine? Should it maintain momentum for longer? Should autobhop be a thing like it is in Returns?
-