v0.2.0 — Offline AI, Asset Pipeline, Dungeon Prefab
Grudge GameForge v0.2.0
Ollama Offline AI
- New local AI provider — connects directly to localhost:11434
- 4 models: Qwen 2.5 Coder 7B, Llama 3.2, DeepSeek Coder v2, Code Llama
- 1-click setup scripts (Windows + Mac/Linux) — installs Ollama, pulls models, starts editor
Browser Asset Conversion
- FBX/OBJ/STL to GLB via assimpjs WASM in-browser (no desktop app needed)
- ZIP extract + auto-convert contained 3D files
- PNG/JPG/WebP/JSON direct upload to R2
Dungeon Interior Prefab
- 822-mesh dungeon scene (forge-scene.glb) as builtin template
- Layered parent-child hierarchy: Structure / Props / Lighting / Spawns / Collision
- Dark ambient environment with 6 torch lights
AI System Upgrades
- MAX_TOKENS_CAP: 8192 to 15360 (server)
- MAX_TURNS: 8 to 15 (client) with cooldown at turns 14-15
- 13 AI models across 3 providers (Anthropic + Puter + Ollama)
Animation Library
- 22-clip catalog (locomotion, combat, emote, utility)
- Mixamo URL patterns for runtime resolution
Deployment Stack
- Vercel (SPA) + Railway (API) + Cloudflare (R2/DNS/Workers AI)
- Offline/online/hybrid deployment modes
- Cross-platform dev script fix, BakeProgressToasts test fix
Created by Racalvin The Pirate King at Grudge Studio.