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Mob Variants
Tazer edited this page Mar 11, 2025
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Mob variants are quite self-explanatory. They're new data-driven variants for mobs that spawn in certain biomes and change the texture location of the entity affected.
- Bee
- Billhook Bass
- Camel
- Chicken
- Cod
- Cow
- Deer
- Antlers
- Base
- Pattern
- Dolphin
- Drowned
- Fox
- Glow Squid
- Goat
- Husk
- LLama
- Mooshroom
- Pig
- Base
- Overlay
- Rabbit
- Salmon
- Sheep
- Squid
- Turtle
- Zombie
If you'd like to add new mob variants, you can add them through a datapack under data/yourmodid/nomansland/mob_variants/variant_type/variant.json
variant_type being one of the above. Currently, you cannot add new variant types.
Most variant json files are structured like this:
{
"texture": "yourmodid:entity/mob_variants/variant", // The texture the mob will use, multiple textures are needed for some mobs
"weight": 1, // The weighted value of the mob variant if in a matching biome
"biomes": "#yourmodid:entity/biome_tag" // An optional holder set of biomes, the mob variant will be weighted in every biome if not present
}However, this varies from type to type according to what textures are needed, refer to the source code for examples.
- Food
- Equipment
- Functional Blocks
- [Decorative Plants]
- [Deer]
- [Goose]
- [Moose]
- [Tortoise]
- [Billhook Bass]
None yet...