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Mob Variants
Tazer edited this page Mar 11, 2025
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Mob variants are quite self-explanatory. They're new data-driven variants for mobs that spawn in certain biomes and change the texture location of the entity affected.
- Bee
- Billhook Bass
- Camel
- Chicken
- Cod
- Cow
- Deer
- Antlers
- Base
- Pattern
- Dolphin
- Drowned
- Fox
- Glow Squid
- Goat
- Husk
- LLama
- Mooshroom
- Pig
- Base
- Overlay
- Rabbit
- Salmon
- Sheep
- Squid
- Turtle
- Zombie
If you'd like to add new mob variants, you can add them through a datapack under data/yourmodid/nomansland/mob_variants/variant_type/variant.json
variant_type being one of the above. Currently, you cannot add new variant types.
Most variant json files are structured like this:
{
"texture": "yourmodid:entity/mob_variants/variant",
"weight": 1,
"biomes": "#yourmodid:entity/biome_tag"
}```
-# `biomes` is an optional holder set of biomes, without it the mob variant will be weighted in every biome
However, this varies from type to type according to what textures are needed, refer to the source code for examples.- Food
- Equipment
- Functional Blocks
- [Decorative Plants]
- [Deer]
- [Goose]
- [Moose]
- [Tortoise]
- [Billhook Bass]
None yet...