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Releases: MonoFlauta/Framework-Goat

1.4.6

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@MonoFlauta MonoFlauta released this 27 May 12:37

[1.4.6]

Fixes

  • Set State methods to virtual instead of abstract so you only need to implement the ones you actually use

1.4.5

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@MonoFlauta MonoFlauta released this 22 Feb 12:38

New

  • Added a log when trying to transition to a state that does not exist in the FSM

1.4.4

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@MonoFlauta MonoFlauta released this 02 Jan 12:07

Fixes

  • Fixed Remove for Object Pool Manager

1.4.3

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@MonoFlauta MonoFlauta released this 04 Feb 23:34

New

  • Added a way to check if there is a file with the SaveAndLoadManager

Fixes

  • Fixed documentation in SaveAndLoadManager

1.4.2

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@MonoFlauta MonoFlauta released this 13 Dec 13:54

Full Changelog: 1.4.1...1.4.2

1.4.1

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@MonoFlauta MonoFlauta released this 02 Apr 23:47

Fixes

  • Added missing assembly for editor

1.4.0

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@MonoFlauta MonoFlauta released this 30 Mar 15:13

New

  • Added display versino for Text and Text Mesh Pro

1.3.1

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@MonoFlauta MonoFlauta released this 14 Sep 22:16

New

  • Added tutorial on how to implement the Framework Goat from Package Manager in Unity
  • Converted the project in a package

Fixes

  • Added missing assembly

1.2.0

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@MonoFlauta MonoFlauta released this 26 Nov 21:11

Added a Provider in order to have unique instances in one place

1.1.0

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@MonoFlauta MonoFlauta released this 08 Jul 23:18

Added extension methods