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Expand Up @@ -17,7 +17,7 @@ When rendering in MonoGame, *render states*, properties of the [**GraphicsDevice
> [!IMPORTANT]
> Although the [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) makes it easier to manage the render states for the [**GraphicsDevice**](xref:Microsoft.Xna.Framework.Graphics.GraphicsDevice), it can also change states that you may have set manually, such as when you are performing 3D rendering. Keep this in mind when mixing 2D and 3D rendering.

Three methods are are used when rendering with the [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch):
Three methods are used when rendering with the [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch):

1. [**SpriteBatch.Begin**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})) prepares the Graphics Device for rendering, including the render states.
2. [**SpriteBatch.Draw**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)) tells the [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) what to render. This is usually called multiple times before [**SpriteBatch.End**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch.End) and batches the draw calls for efficiency.
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