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@github-actions github-actions released this 26 Oct 21:24
0d41bb6

Commits

  • 7ab56c4: Copy all rend2 files to sp directory (SomaZ)
  • c5fa1aa: [vanilla] LS_NONE -> LS_LSNONE (SomaZ)
  • 2ca57db: COM_GetCurrentParseLine fix (SomaZ)
  • 564648e: Prepare qcommon and rd-common (SomaZ)
  • b58d0bb: Patch rend2 for sp (SomaZ)
  • a3ef151: Move mp rend2 to shared folder (SomaZ)
  • 6654638: [SP] rit.Malloc -> rit.Z_Malloc (SomaZ)
  • af50dcd: [MP] Get rid of _skinSurface_t (SomaZ)
  • 12e6d73: [Rend2] Fix cg_showtris depthtest (SomaZ)
  • e40982b: [SP] Match R_LerpTag with MP API (SomaZ)
  • 3ac87fd: [SP] Match R_LerpTag with MP API for the UI too (SomaZ)
  • 398bc90: [SP] Match G2_SetupModelPointers with MP version (SomaZ)
  • cb3fbe5: [rend2] make sp renderer use the shared rend2 files (SomaZ)
  • 8728c92: Remove duplicate files (SomaZ)
  • e94f98f: Fix incorrect texture coordnates (SomaZ)
  • 80f63c3: [rend2] WIP Weather functions (SomaZ)
  • d4d710a: [rend2-sp] Fix broken endscreen yavin2 (SomaZ)
  • 84095a9: [rend2-sp] Fix ParseSessions (SomaZ)
  • 58a2a51: [rend2-sp] Add missing G2 functions (SomaZ)
  • a540ebc: [rend2-sp] Add OpenJO cmake config (SomaZ)
  • ad6bccf: [rend2-sp] Add basic JO support (SomaZ)
  • 15a2b7c: [rend2] Fix ghoul2 cache crashes (SomaZ)
  • 8a1cb94: [rend2] Increase max fog count (SomaZ)
  • 1f85606: [rend2-sp] Fix force push refraction and force speed doppelgaenger (SomaZ)
  • cbce285: [rend2-sp] Add SP tcGen environment (SomaZ)
  • 32d51fd: [rend2-sp] Fix SP force lightning (SomaZ)
  • 825ab84: Merge branch 'JACoders:master' into rend2-unified-wip (SomaZ)
  • 8e9672d: [rend2-sp] Add missing entity surface render types (SomaZ)
  • 5d78e56: [rend2] Add md3 animations back, just CPU for now (SomaZ)
  • 14a5a18: [rend2-sp] Fix ghoul2 saber marks (SomaZ)
  • 62c9b4c: [rend2-sp] Enabling additional sp g2 gore features (SomaZ)
  • f319d69: [rend2-sp] Fix vid_restart and changing renderers (SomaZ)
  • 83c3984: [rend2] Add missing weather functions (SomaZ)
  • c8facdf: [SP] Increase REF_API_VERSION & UI_API_VERSION (SomaZ)
  • 30ab592: [rend2-sp] Attempt fixing non Windows builds (SomaZ)
  • 65b189c: [rend2] Fix viewport when RDF_NOWORLDMODEL (SomaZ)
  • dab5a41: [rend2-sp] Implement RDF_doLAGoggles (SomaZ)
  • 4f3d478: [rend2] Init Uniforms for the splashScreenShader (SomaZ)
  • b0b5a2b: [rend2-sp] Fix LA Goggles (SomaZ)
  • b2fe6c1: [rend2-sp] Fix fog assignments (SomaZ)
  • c39945a: [rend2-sp] Make level end screenshot work correctly (SomaZ)
  • e654948: [rend2-sp] Implement screen dissolve (SomaZ)
  • 1ba765b: [rend2] Don't draw shadowmap shadows for g2 effects (SomaZ)
  • 4e0feb9: Rend2 builds workflow (SomaZ)
  • 2ecd790: Fix double "-" in workflow (SomaZ)
  • 3897611: Fixing build folder and file for release (SomaZ)
  • da609ac: [rend2] Fallback to surface normal for lighting vectors when lightgrid is broken (SomaZ) #53
  • a3aa7dd: Copy all rend2 files to sp directory (SomaZ) #56
  • 07ab3b0: [vanilla] LS_NONE -> LS_LSNONE (SomaZ) #56
  • 99a8eec: COM_GetCurrentParseLine fix (SomaZ) #56
  • c27c4b4: Prepare qcommon and rd-common (SomaZ) #56
  • 33045e1: Patch rend2 for sp (SomaZ) #56
  • 3b7df7a: Move mp rend2 to shared folder (SomaZ) #56
  • bef35ee: [SP] rit.Malloc -> rit.Z_Malloc (SomaZ) #56
  • 76f8b6c: [MP] Get rid of _skinSurface_t (SomaZ) #56
  • a8b019a: [Rend2] Fix cg_showtris depthtest (SomaZ) #56
  • 9c85f09: [SP] Match R_LerpTag with MP API (SomaZ) #56
  • b43770d: [SP] Match R_LerpTag with MP API for the UI too (SomaZ) #56
  • 0397ddb: [SP] Match G2_SetupModelPointers with MP version (SomaZ) #56
  • a12a5a0: [rend2] make sp renderer use the shared rend2 files (SomaZ) #56
  • 7464c90: Remove duplicate files (SomaZ) #56
  • e05b65a: Fix incorrect texture coordnates (SomaZ) #56
  • ef4da7b: [rend2] WIP Weather functions (SomaZ) #56
  • 5e34341: [rend2-sp] Fix broken endscreen yavin2 (SomaZ) #56
  • 36d7672: [rend2-sp] Fix ParseSessions (SomaZ) #56
  • 12b51bf: [rend2-sp] Add missing G2 functions (SomaZ) #56
  • 156d92a: [rend2-sp] Add OpenJO cmake config (SomaZ) #56
  • c3bc53d: [rend2-sp] Add basic JO support (SomaZ) #56
  • 0aaf13b: [rend2] Fix ghoul2 cache crashes (SomaZ) #56
  • 0f2c420: [rend2] Increase max fog count (SomaZ) #56
  • 080de13: [rend2-sp] Fix force push refraction and force speed doppelgaenger (SomaZ) #56
  • de7f309: [rend2-sp] Add SP tcGen environment (SomaZ) #56
  • 4c11f83: [rend2-sp] Fix SP force lightning (SomaZ) #56
  • 0f7bbea: [rend2-sp] Add missing entity surface render types (SomaZ) #56
  • 05a2357: [rend2] Add md3 animations back, just CPU for now (SomaZ) #56
  • 8dbeb54: [rend2-sp] Fix ghoul2 saber marks (SomaZ) #56
  • ac4eb0e: [rend2-sp] Enabling additional sp g2 gore features (SomaZ) #56
  • 5b035b5: [rend2-sp] Fix vid_restart and changing renderers (SomaZ) #56
  • 6128f8e: [rend2] Add missing weather functions (SomaZ) #56
  • 077848e: [SP] Increase REF_API_VERSION & UI_API_VERSION (SomaZ) #56
  • a82a42c: [rend2-sp] Attempt fixing non Windows builds (SomaZ) #56
  • 0093a2b: [rend2] Fix viewport when RDF_NOWORLDMODEL (SomaZ) #56
  • 98508ec: [rend2-sp] Implement RDF_doLAGoggles (SomaZ) #56
  • 030c784: [rend2] Init Uniforms for the splashScreenShader (SomaZ) #56
  • 6db4a17: [rend2-sp] Fix LA Goggles (SomaZ) #56
  • 1c0e11e: [rend2-sp] Fix fog assignments (SomaZ) #56
  • 32c0fb1: [rend2-sp] Make level end screenshot work correctly (SomaZ) #56
  • b3e5f53: [rend2-sp] Implement screen dissolve (SomaZ) #56
  • 64a9266: [rend2] Don't draw shadowmap shadows for g2 effects (SomaZ) #56
  • 3b966a4: [rend2] Fallback to surface normal for lighting vectors when lightgrid is broken (SomaZ) #56
  • 293ccdc: [rend2] Fix depth writes for shaders with blendFunc & sort opaque (SomaZ) #56
  • 5d0191b: [rend2] Load weather images as SRGB in hdr lighting conditions (SomaZ) #56
  • 9ae08ab: [rend2] Fix fog color in hdr lighting conditions (SomaZ) #56
  • 35b799f: [SP] Match AddPolyToScene with MP (SomaZ) #56
  • 51ff8fa: [SP/MP] Match most of tr_types.h (SomaZ) #56
  • 3cdbeee: [rend2] Fix compile after rebase (SomaZ) #56
  • fc77a23: [rend2] Fix misc_bsp related crash (SomaZ) #56
  • 9ca479d: [rend2] Revert VIS related change (SomaZ) #56
  • cb5a8c1: [rend2] Fix overly bright ibl cloth specular (SomaZ) #56
  • 494abea: [rend2] Reduce goreVBO size (SomaZ) #56
  • a257512: [rend2] Fix alphaGen portal (SomaZ) #56
  • 0db338a: Merge branch 'rend2-builds' into rend2-unified-wip (SomaZ) #56
  • f99fe1e: [rend2] Fix useless uploads in build workflow (SomaZ)
  • e284e78: Remove xp build tests (SomaZ)
  • 49adb74: Merge branch 'rend2' into rend2-unified-wip (SomaZ)
  • 15aae39: [rend2-sp] Add r_patchStitching for consistency (SomaZ)
  • b8a9537: Merge branch 'rend2-unified-wip' into rend2-builds (SomaZ)
  • b5b6122: [rend2] Fix refraction rendering again (SomaZ)
  • 6994d4c: [rend2] Fix rendering misc_bsps (SomaZ)
  • e09e1cb: [rend2] No need to seperate entity types in sp/mp anymore (SomaZ)
  • 05415f8: [rend2] Fix volume shadow inaccuracies (SomaZ)
  • a35e31a: Merge branch 'rend2-unified-wip' into rend2-builds (SomaZ)
  • 442abe3: [rend2] Fix out-of-bounds crash with weather (SomaZ)
  • 7be3463: Squashed commit of the following: (SomaZ)
  • 9a61f07: [rend2] Fix sprites related compiler warning (SomaZ)
  • 857fda5: [rend2] Reset output in R_LoadHDRImage (SomaZ)
  • 4e70447: Merge branch 'rend2-unified-wip' into rend2-builds (SomaZ)
  • 2846ba0: [rend2] Fix ghoul2 related crash, when other model type was loaded instead (SomaZ)
  • 33e276d: [rend2] Fix ghoul2 related crash, when other model type was loaded instead (SomaZ)
  • c3c2e75: [rend2] Fix incorrect player light vector (SomaZ)
  • f67f20e: [rend2] Fix incorrect lightgrid sampling (SomaZ)
  • 4ea36f6: [rend2] Get rid of unneeded hdr lighting scaling (SomaZ)
  • e477758: [rend2] Fixing autosprite deforms on non world surfaces (SomaZ)
  • 5f0a58a: [rend2]...
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