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MorseAmalgam edited this page Mar 22, 2025 · 3 revisions

TWINGE (TWitch INtegration for Godot Engine) aims to simplify getting chat, redeems, and other streaming input into a Godot project by offering a class that streamlines the process of setting up OAuth and permission scopes.

At this time, TWINGE is designed for Godot 4.4+ - UIDs have been generated for the files, and I have no idea how that would affect its behaviour if used in 4.0-4.3. It may be fine, but I can't offer support if you're working on one of these versions.

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