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v0.1.0

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@github-actions github-actions released this 10 Oct 12:03
84ea6b9

0.1.0 (2026-10-10)

Features

  • add a bounded EVE pose probe for the avatar experiment (b9455c5)
  • add a network form of EVE's pose stream (5e80d21)
  • add an EVE Tachy mode key (1fe0254)
  • add bounded live EVE capture and world preview (e07f45e)
  • add measured HD EVE still composition in Minecraft (8272ec7)
  • add owned native Minecraft texture probe (ea996e6)
  • add reversible native EVE capture probe (5a20446)
  • add reversible Stellar Blade collision probe (0d5e02e)
  • add skin scattering, sky reflections and eye overlays to EVE (e0b0623)
  • add the installer core with the Python tools' manifests (eb8d268)
  • add the installer window (c950de9)
  • add the network protocol and its version handshake (79ed8b7)
  • answer Minecraft's combat in Stellar Blade and lock onto mobs (d9b8cdf)
  • answer strong landed hits with Stellar Blade's strong-hit Show (d23b300)
  • apply Minecraft's camera to Stellar Blade's controller (ff76f32)
  • blend the soft edges of EVE's hair strands (b4fec3a)
  • bridge local Minecraft terrain and EVE position (deb37d6)
  • build the Great Desert lab where Stellar Blade streams nothing (676a2f3)
  • carry and draw meshes of up to 512 bones (a9314e0)
  • cast EVE's shadow in a shader pack's shadow pass (c2eac26)
  • change EVE's equipment from Minecraft's pause menu (ab9fbf4)
  • compose a captured EVE frame with Minecraft depth (d287a13)
  • compose persistent full-resolution EVE captures in Minecraft (b5477c8)
  • count EVE's drone shots and let them hurt Minecraft's mobs (31444ed)
  • count EVE's evade starts and cut combo windows in the avatar status (38b0947)
  • count Stellar Blade gauge gains and convert its heals in Minecraft (c7ce65b)
  • draw EVE through Minecraft's entity programs under a shader pack (ff386b7)
  • draw EVE's HUD in Stellar Blade's bottom-left layout (b60d4a6)
  • draw EVE's ponytail from Stellar Blade's own cloth (1ed8f86)
  • draw EVE's sword trails and log the game's active effects (bb1b5b8)
  • draw other players' EVEs from their network poses (efb2c14)
  • draw the game's effects on EVE with its own textures (02b27c2)
  • drive a stand-in mesh by bone name and calm bone ponytails (0750dee)
  • drive EVE from Minecraft with the avatar pose stream (73214a8)
  • embed the bridge payload in the installer (3f96543)
  • end the link when the player is teleported out of the window (1cf496f)
  • export paired native color mask and depth frames (854111b)
  • give every player their own link session over the network (3fc3af2)
  • give the installer a Stellar Bridge logo and window icon (ebc74ff)
  • grant Minecraft's gauge points and mirror its health in EVE's actor (39e6855)
  • import, enter and return the session from Minecraft (c87ff5e)
  • install the bridge JAR and create a dedicated Prism instance (8397d1b)
  • install, update, repair, roll back and uninstall the bridge (4180a1a)
  • judge each player's combat on the server over the network (5a47527)
  • keep Stellar Blade's camera pitch on Minecraft's through its camera dolly (15932b0)
  • leave out of Minecraft what Stellar Blade hides on EVE (7ec0be1)
  • let EVE fight Minecraft's mobs, from any mod (683b05e)
  • let Minecraft list and change EVE's equipment through the adapter (201e676)
  • let Stellar Blade's own lock-on hold EVE facing the Minecraft target (e734b9a)
  • let the terrain window follow EVE (e23814e)
  • light EVE by the sun and cast her shadow without a shader pack (2085e39)
  • load the mod on dedicated servers (3ecc5d6)
  • log and count why EVE's ponytail leaves Stellar Blade's cloth (ada196a)
  • make EVE and Minecraft's mobs solid to each other (911e01c)
  • measure asynchronous native image export completion (28b4a82)
  • measure callback-free asynchronous image export (153e394)
  • measure capture cadence and delivery in every layer (55e0b48)
  • name the step and exception code of a contained wardrobe fault (90e22b5)
  • play Stellar Blade's own parry, just-parry and guard Shows (6bbbe69)
  • play Stellar Blade's own perfect dodge and guard reactions on EVE (5fcf807)
  • preview native EVE capture in Minecraft (d9a1c28)
  • publish native capture pixels through shared frame buffers (3260be0)
  • receive bounded asynchronous EVE frames after file closure (b0307e3)
  • relay EVE poses to the players who track her (f3f8a90)
  • render bounded Minecraft terrain natively in Stellar Blade (13358c0)
  • render EVE in Minecraft from recorded bone poses (8012495)
  • replace the installer logo with the black and gold Split Block (be920cb)
  • report operation steps and plan an install without writing (5343a92)
  • report why the camera dolly was left to pitch input (536b5c2)
  • route Minecraft controls through the native EVE controller (89cac77)
  • run the Windows build and checks from tools/check.py (97903b2)
  • sample the ponytail cloth's tick gates during the world-drawing cut (b8b9913)
  • shade EVE's materials and hair in Minecraft (07ca986)
  • share EVE builds and textures, with half-resolution textures (99fba80)
  • show Minecraft's hit sparks where EVE's blade lands (2ab970e)
  • show Stellar Blade's health bar and Beta/Burst gauges in Minecraft (46b97f4)
  • show Stellar Blade's item slots in Minecraft and convert its grenade uses (448f215)
  • show the game's effects on EVE as Minecraft particles (29e598e)
  • stream acknowledged HD EVE frames into Minecraft (70e95d5)
  • stream and draw EVE's drone (ce0c0fc)
  • stream EVE's pose from the game thread to Minecraft (b768aef)
  • stream the game's glow parameters and light the sword's edge (5d0e662)
  • suggest launch options that keep the player's own (95861ca)
  • trace EVE's facing and Stellar Blade's lock-rotation gates while locked (24c342c)
  • turn EVE's Stellar Blade stats into Minecraft's (f5d7fe1)
  • widen the terrain patch to 33 x 12 x 33 blocks with incremental updates (d5d37ec)

Fixes

  • accelerate depth conversion and enable capture temporal AA (6bdd10a)
  • accept UE4SS wrapped values in the pose probe adapter (cb68bbf)
  • align native scene material with the texture probe (a406f19)
  • avoid aiming and console conflicts in probe shortcuts (88d7227)
  • build the Lua mod beside its place and rename it in (a533519)
  • call the library hit reaction with one argument and try the gate first (663ab17)
  • cap the bytes and tables one sender can make the relay send (a642c18)
  • capture HD frames without the native dodge modifier (b631a37)
  • check the bridge folder before an update removes anything (0e23ed6)
  • count a grenade use only once two HUD reads agree (6cb1f01)
  • count superseded guard parks in the revision that replaces them (1153856)
  • count the pose slot copy in the adapter's read time (f8f5b9e)
  • create the release as a draft instead of turning it into one (65b4492)
  • decode captured PNGs outside the native thread stack (59d50ab)
  • describe far remote EVEs and the netplay test as they work (415b81e)
  • disable unsupported asynchronous export probe (504cbb1)
  • drain capture notifications before starting the HD stream (920afa9)
  • draw the wardrobe in compact rows with sharp icons (4cc6c49)
  • drop parked terrain actors the engine deleted instead of placing them (2abd7ea)
  • drop Smart Mines when the integrated server stops (79b2e88)
  • drop the README's outdated multiplayer combat limit (9402414)
  • ease each EVE's sun light on her own sky light (7755963)
  • end the link of a player who leaves right after respawning (81d6271)
  • frame EVE's wardrobe preview as a panel (214303e)
  • give a new terrain revision its own capture deadline (346791b)
  • give EVE's heavy attack, parry and Beta skills their keys (45a71dc)
  • give the drone aim its own key and map Stellar Blade's other keys (b521488)
  • give the Minecraft lock-on Stellar Blade's side steps, drawn sword and a steady camera (3d3d420)
  • grant a charged swing's points even when they exceed 1000 in one poll (d43a577)
  • hand Stellar Blade's equip a 16-byte aligned item GUID (b799107)
  • hide a player's body only where their EVE shows hers (fc60b3d)
  • hold the camera dolly while Stellar Blade's arm does not update (99e8086)
  • hold the ponytail recently rendered during the world-drawing cut (e602f08)
  • keep a dry run from writing anything (7e45beb)
  • keep a frozen ponytail cloth on bones while EVE's head is still (7daf9d7)
  • keep a netplay recording's own spacing between poses (7711fca)
  • keep a pose's length when EVE's effects come and go (482fc63)
  • keep a remote's uploading outfit when her table comes again (728959e)
  • keep an EVE player's returned arrows off other players (bc0047e)
  • keep cut-out strands in half-resolution textures (4b1c595)
  • keep EVE's cast shadow off faces a block hides from her (a54d272)
  • keep Minecraft's gain totals across a poll with stale words (3a79556)
  • keep mobs from hurting EVE while Stellar Blade is paused (626a586)
  • keep other players' name tags over their EVEs (3dc8182)
  • keep private bridge worlds running across pause screens (be73b1d)
  • keep room for the gold absorption block when fitting the HUD panel (4c27b2f)
  • keep Stellar Blade's battle mode while Minecraft locks (3963185)
  • keep Stellar Blade's camera turning with fast Minecraft spins (5862fd6)
  • keep Stellar Blade's heals waiting while EVE does not drive the player (a268ce6)
  • keep the bridge running while Stellar Blade replaces EVE's slot (549fa32)
  • keep the bridge through EVE's death and smooth the lock-on aim (f4300dd)
  • keep the host's presses that the server handles late (95a29c1)
  • keep the HUD use lines when a read value keeps changing (e6decb1)
  • keep the lab-site return and the streaming pin safe around pauses, warps and respawns (5434acc)
  • keep the Minecraft side owned when Prism updates, disables or deletes it (1bf51a5)
  • keep the perfect-dodge flip playing while movement is held (4874b24)
  • keep the pose request fresh while the render thread is busy (e3e6465)
  • keep the terrain window through a Stellar Blade pause shorter than 30 seconds (4eabfad)
  • keep the wardrobe screen readable and usable from the keyboard (c7c1e0f)
  • keep Update offered when the chosen role differs from the install (c9d6e03)
  • leave the ponytail's cloth room in EVE's pose slot (602d95a)
  • let a failed session return be retried and name the right Lua in the no-answer hint (3bd5c5a)
  • let a far remote EVE's sword trail age out (ea56c8d)
  • let a remote's clock floor take a clock step (07ad377)
  • let a remote's decoder count again after a new table (534a116)
  • let the pose stream outlast Minecraft's own stalls (d9610e9)
  • list the game files of a symlinked Paks folder in the stale-pack check (29d968c)
  • make the installer window follow DESIGN on status, close and toasts (83ac4c1)
  • map drone aim, sprint and walk; find EVE's pooled effects (3fa13c5)
  • match Stellar Blade actor collision signature (c932e78)
  • name Lua revision 49 in the no-answer hint (e18eed2)
  • name Lua revision 49 when no pose producer claims the stream (d6e1bae)
  • name no path when a failed first install cannot clean up (b7497bd)
  • name the gear slots as Stellar Blade's French menu does (d24031a)
  • observe Minecraft keyboard releases in the control bridge (37b5719)
  • open each wardrobe slot's list at its top (f4df65e)
  • open EVE's lock-on evades only for the session Lua links (d1f6d97)
  • orient native terrain faces toward the outside (30a2d43)
  • pace captures by native frames and publish permits without delete races (de9ba21)
  • pick the locked sword's fold Shows for EVE's weapon and hairstyle (5467020)
  • pin that core errors reach the window in its language (522b7d5)
  • prepare capture resources before synchronous bitmap export (81ebe94)
  • put the render check's sun argument inside its camera bracket (e0e6667)
  • rate-limit link requests per player (69d618f)
  • read the live HUD item slots and the textures they draw (0a46d2f)
  • refuse an avatar.vsh palette that does not hold 512 bones (2a1dd67)
  • refuse installing elsewhere while the recorded install remains (9bb100e)
  • refuse to deploy the Lua mod while Stellar Blade runs (d1652f7)
  • release EVE's frozen facing after a locked skill step (97ff05d)
  • renew EVE's mob walls every client tick (94a69b3)
  • retain fixture ownership across failed setup and entry (9a4d619)
  • rewrap the controls javadoc (d9e2841)
  • run bridge timers directly on the game thread (51ac19f)
  • send Stellar Blade only Minecraft's pitch motion (271d225)
  • share one texture upload budget a frame and keep textures builds need (6ba33a3)
  • show the ammo cell only while EVE's aim reaches Stellar Blade (aef7c3e)
  • show the core's refusals and errors in the window's language (d7daa6b)
  • smooth the live avatar and shorten its input path (b55643e)
  • stage only the Lua files git knows (a058823)
  • stop locked evades from turning EVE away from Minecraft's target (aae5748)
  • stop offering an update when the installed release is current (1c49bb6)
  • stop reloading the anchor's chunks once the terrain window has left them (5e49c89)
  • stop the README promising a 4 ms cap on window imports (86893e3)
  • strike with EVE's blade in first person (3b8ed21)
  • take EVE's HP on her return as a new mirror base, not a heal (d8198d0)
  • tell game arguments from environment variables in launch options (81f5f68)
  • tell the Tumbler by its item category, not its capacity (1b2cdb1)
  • turn Stellar Blade's camera through its own look input (8959a6e)
  • walk EVE with Stellar Blade's own walk key (840dd1d)
  • walk the lock evade rows again after a faulted walk (d3537ac)
  • wrap the wardrobe's toasts and messages to their room (38cb373)

Performance

  • compare synchronous bitmap and PNG capture exports (ca6e34b)
  • derive EVE coverage from depth and drop the third capture pass (aee78ee)
  • fuse native depth masking and organize adapter sources (0236cd8)
  • load the terrain's cube mesh once, not once per box (42c44b1)
  • rebuild EVE's avatar off the render thread and cache its textures (ec50928)
  • reuse detached capture buffers and reduce raw polling delay (46224af)
  • reuse parked terrain actors on window moves instead of spawning (d533dcd)
  • stop Stellar Blade drawing its world while Minecraft draws EVE (91b5643)
  • transfer HD EVE color frames as uncompressed bitmaps (d40fdef)

Internals

  • organize bridge checks and document the Minecraft workflow (80065a4)
  • share the native mapping and atomic header helpers (60a3eef)
  • split the bridge's server half from its client entrypoint (c45f522)

Documentation

  • align the moved docs with avatar mode and the remote-site autosave (a6df893)
  • correct stale camera, revision and drone-aim texts (3096ff2)
  • describe multiplayer play and the one-PC test (cb8655a)
  • describe releases, their assets and CI (6cf769a)
  • describe tested collision probe configuration (0d3a674)
  • describe the installer window (b5e22e6)
  • describe the installer's localized errors and up-to-date state (2863688)
  • describe the lab and terrain limits of the window that follows EVE (938e611)
  • describe validated native terrain and pause behavior (27cd06e)
  • document remote EVEs and the one-PC network test (cda0129)
  • document the network pose and its relay (175095c)
  • make Minecraft the primary game and renderer (707a72d)
  • name the avatar pack in the setup and drop a stale collision note (1f6f552)
  • place the item slots in the Stellar Blade-style HUD (6428e76)
  • present the avatar mode as the main session path (9240df3)
  • present the project in the README and move the manual into docs (edeec94)
  • record native composition validation and limitations (c9d8f33)
  • record terrain link setup and tested behavior (22dfc9f)
  • run CI on the release pull request before merging it (4e94f10)
  • say rotoff stays at 0 through a double dodge's own steps (e349949)
  • say the additive reaction way shows strong hits like light ones (daa2ce4)
  • say what avatar mode needs in the README's first steps (25bed81)
  • say which kills earn Burst, what the quiet window keeps and what a lab save stores (36d0dda)
  • say who the separate release assets serve today (80ef69e)