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Layout
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###layout - [String] Specify which keyboard layout to use.
- 'qwerty' - Standard QWERTY layout (Default).
- 'international'` - Standard US-international QWERTY layout.
- 'alpha' - Alphabetical layout.
- 'dvorak' - Dvorak Simplified layout.
- 'num' - Numerical (ten-key) layout.
- 'custom' - Uses a custom layout as defined by the
customLayoutoption. - Default value is 'qwerty'
###customLayout - [Object] Specify a custom layout
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This was completely changed in version 1.5.3!
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The layout is defined as an object with arrays.
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The object is set up as a
key : valuepair. -
The key is the name of the key set:
'default'(no modifier),'shift','alt','alt-shift','meta#'. -
The value is an array containing blocks of strings that represent a keyboard row.
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Inside each block are the defined keys, which must be separated from each other with a space.
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The keys are added from top to bottom and left to right, so set it up appropriately.
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Regular keys should be a single character or unicode string (e.g. \u2190 = left arrow).
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Special action keys have curly brackets
{a}around them.
// two row keyboard customLayout: { 'default': ['r o w 1 {c}', 'r o w 2 {a}'] } // example: four rows; no shift/alt key sets customLayout: { 'default': ['r o w 1', 'r o w 2', 'r o w 3', '{accept} {cancel}'] }
* The default key set is shown above and must be defined in every custom layout.
* To add additional key sets (e.g. `'shift'`) copy the same pattern as the default definition:
```javascript
// two rows; each row has four key sets. An {accept} or {check}, {shift} and {alt} key are required.
customLayout: {
'default': ['r o w 1 {shift}', 'r o w 2 {a} {c}'],
'shift' : ['R O W 1 {shift}', 'R O W 2 {a} {c}']
}
// example: three rows and three key sets - shift & meta1 keyset rows included
// note: the {shift} needs to be included in both the default and shifted keysets, that's why there are two
customLayout: {
'default': ['a b c d e', 'f g h i j', '{shift} {meta1} {a} {c}'],
'shift' : ['A B C D E', 'F G H I J', '{shift} {meta1} {a} {c}'],
'meta1' : ['1 2 3 4 5', '6 7 8 9 0', '{shift} {meta1} {a} {c}']
}
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In the list below where two special/"Action" keys are shown, both keys have the same action but different appearances.
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You can define your own key functions by adding the action key name to the
$.keyboard.keyactionvariable. -
Default special/"Action" keys include:
-
{a},{accept}- (required) Updates element value and closes keyboard. -
{alt},{altgr}- (optional/required) AltGr for International keyboard which switches the key set. Required for alt keysets. -
{b},{bksp}- (optional) Backspace. Deletes from the end of the content (for now). -
{c},{cancel}- (optional) Clears changes and closes keyboard (clicking outside or hitting escape does this as well) -
{clear}- (optional) Clear input window - used in num pad -
{combo}- (optional) Toggle combo (diacritic) key -
{dec}- (optional) Decimal for numeric entry, only allows one decimal point in the window (meant for use in num pad) -
{e},{enter}- (optional) Enter/New Line. {e} is the narrow enter key. -
{meta1},{meta2},{meta3},{meta4}- meta keys that change the key set. -
{s},{shift}- (optional/required) Shift/Capslock. Required to show shifted keysets. -
{sign}- (optional) Change sign of numeric entry (positive or negative) -
{sp:#}- (optional) Replace # with a numerical value, adds blank space in the keyboard. A value of 1 ~ width of one key (1em). -
{space}- (optional) Spacebar -
{t},{tab}- (optional) Tab. {t} is the narrow tab key.
-
-
Meta keys
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These keys are independent of the
{shift}and{alt}keys, but essentially do the same thing - they change the key set. -
When a meta key is clicked, the
{shift}and{alt}keys have no effect on the meta keyset, in fact clicking on either will turn off the meta key set. -
While hovering over any key, scrolling the mousewheel will allow access to all keys from other key sets in the same position.
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You can add ANY NUMBER of meta key sets.
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To add a new meta key set, add the name 'meta' plus a number (no spaces) in the
customLayoutdefinition, then define the key set. -
Adding the display meta# name is optional, but the key added will be named 'meta#'.
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The meta key that switches the key set must match the name defined in the customLayout, but be surrounded by curly brackets {}
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For example, if I add a
'meta1'key set in the custom layout, then the meta key that activates the set will be called{meta1}- added to the array. See the example below and view the demo source for another example.$('#meta').keyboard({ layout: 'custom', display: { 'meta1' : '\u2666', // Diamond 'meta2' : '\u2665' // Heart }, customLayout: { 'default' : [ 'd e f a u l t', '{meta1} {meta2} {accept} {cancel}' ], 'meta1' : [ 'm y m e t a 1', '{meta1} {meta2} {accept} {cancel}' ], 'meta2' : [ 'M Y M E T A 2', '{meta1} {meta2} {accept} {cancel}' ] } });
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* Key Names:
* As of version 1.5.4, all keys can be assigned a name (text put into the title attribute).
* If a tooltip plugin is used on the page, just target '.ui-keyboard-button' and get the tooltip from the title.
* Keys defined in the `display` option follow this format "Key Name:Key's Label". The "Key Name" is what is actually shown on the virtual keyboard, while "Key's Label" is added to the key's title attribute. The "Key's Label" can include spaces.
```javascript
display: {
'accept' : 'Accept:Accept the Content',
'meta1' : '\u2666:Alternate character set', // Diamond
'meta2' : '\u2665:Some other character set', // Heart
}
* The key names defined in the `customLayout` cannot include spaces, the script will assume you want a new key. So only in the `customLayout` follow this format "key:Key_Label" - replace all spaces with an underscore. Here is an example (view demo.js for another example - Meta):
```javascript
customLayout: {
'default' : [
'! @:this_is_an_at_symbol # $ % ^ & *:this_is_an_asterisk ( ) - + {bksp}'
]
}
* View demo.js source for more examples.
###**position** [Object] Set keyboard positioning
* The portion of the script uses the jQuery UI positioning utility
* Adjust where the keyboard pops up relative to the input area.
* `of` refers to an object (selector, element or jQuery object) where the keyboard attaches.
* The default below is null, but it reverts to the input object. Add a jQuery object (e.g. `$('#keyboard-anchor')`) to attach the keyboard elsewhere. This method works well for a single keyboard target.
* If there are multiple keyboard targets, `$('.targets')` would not work as the position utility would target the first element in that jQuery object (equivalent to `$('.targets:first')`). So an alternate method was devised where the target object is stored in the element data variable `keyboardPosition`. For example, multiple hidden inputs have a keyboard link:
HTML
```html
<a href="#" class="keyboard-links">Hidden input</a>
<!-- DON'T use type="hidden" because IE doesn't like hidden inputs -->
<input id="hidden" type="text" style="display:none;" />
Script
```javascript
$('.keyboard-links').click(function(){
$(this).next() // input is after the link, so use .next()
.data('keyboardPosition', this) // store link object for keyboard positioning
.trigger('focus'); // open keyboard
return false; // disable link
});
// Don't define the position property when the keyboard is initialized
$('.keyboard').keyboard({
layout: 'qwerty',
accepted: function(e, keyboard, el){ alert('The content "' + el.value + '" was accepted!'); }
});
* `my` (string) refers to a keyboard location. `'center top'` is the keyboard point that is attached to the `at` element location.
* `at` (string) refers to the element location (the input or textbox). `'center top'` is the element point where the keypoint point is attached.
* `at2` (string) is used when the `usePreview` option is `false`. The preview window is removed and all input goes directly into the original input/textarea. The reason this is separate is that the usePreview option can be changed dynamically.
```javascript
position : {
of : null, // null (attach to input/textarea) or a jQuery object (attach elsewhere)
my : 'center top',
at : 'center top',
at2: 'center bottom' // used when "usePreview" is false (centers keyboard at the bottom of the input/textarea)
}
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offset(string) values are added to the left-top values to the calculated position, eg. "50 50" (left top) A single value such as "50" will apply to both. -
collision(string) value repositions the object when the positioned element overflows the window in some direction, it moves it to an alternative position. Similar to my and at, this accepts a single value or a pair for horizontal/vertical, eg. "flip", "fit", "fit flip", "fit none". -
For more information see the jQuery UI position utility documents.
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The default settings are shown above.
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