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GNX v1.4.6

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@MovaFlow MovaFlow released this 01 Oct 16:41

Game version: 1.39

What's New

XL Cells

150px wide cell type. Mods opt in with "category": "xl_breed" in cells.json.

Shrine monster sprite overrides

Replace goblin, hobgoblin and ogre sprites on the shrine per class via mon_spr_overrides. Background, dirt and sign are also replaceable.

Chains ogre body override

Replace the ogre body on chains per class.

Cell patch merging

Multiple mods can now patch the same vanilla cell without overwriting each other.

Performance

Camera-based culling on all major instance types. On a 74-floor save with nearly 5000 slots, only the ~100 visible ones actually run each frame.
Slot, monster, button, and empty instance culling (Draw + Step)
Ambient speaker scan throttled to every 15 frames

Bug Fixes (29 total)

Highlights:

Fixed crash when loading a save with a goblin mid-drink
Fixed crash clicking a quest notification with missing dialog
Fixed watchdog spamming hundreds of log lines for walking monsters
Fixed monsters walking in place after loading a save
Fixed scrollbar not rendering (raid window singleton was blocking it)
Fixed carry/transfer regression — watchdog was detaching carry hobgoblins
Fixed tool action crash with modded class hash IDs
Fixed crash on malformed atlas uv.json
Fixed unit removal crash on multi-monster cells

Full list in the changelog: https://github.com/MovaFlow/GNX/blob/main/CHANGELOG.md