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SE Visual Studio Setup
MrMors edited this page Sep 2, 2019
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This guide takes insperation from a number of sources?
- https://github.com/malware-dev/MDK-SE/wiki/Getting-Started
- https://steamcommunity.com/sharedfiles/filedetails/?id=761680511)
- Mafoo’s GitHub structure and setup
This whole guide will be based on having followed the BE Blender Setup guide I wrote.
- First of all, obviously, you need to make sure you have installed Visual Studio 2017. This will work with all editions, but the Community edition is completely free. You can find instructions on how to install that here. For Space Engineers development you need at least the .NET desktop development workload.
- After downloading VS, launch the installer and when asked what Workloads you would like to install select .NET desktop development and then click Install
- Install Malware’s VS plugin: https://github.com/malware-dev/MDK-SE/releases
- Launch VS and create a new project (File > New > Project)
- Select the template of Other Project Types > Visual Studio Solutions > Blank Solution
- At the bottom of the New Project dialog enter the following:
- Name: Space Engineers Mods
- Location: D:\Modding\SpaceEngineers\Mods\
- Solution name: Space Engineers Mods
- Framework: .NET Framework 4.6.1
- Create directory for solution: Unchecked
- Create new Git repository: Checked
- Click OK
- On the right hand pane titled Solution Explorer right click Solution ‘Space Engineers Mods’ and then select Add > Existing Item..
- In the folder viewer navigate to the Assets folder and select the three PowerShell scripts and click Add
- Once again on the right hand pane titled Solution Explorer right click Solution ‘Space Engineers Mods’ and then select Add > Existing Item..
- This time select .gitignore and .gitattributes
- Save All