Nugget Doom 4.5.0
Nugget Doom 4.5.0, released December 5th, 2025.
New Features
- Clear [Automap] Mark button now clears the mark under the crosshair when over one
- Dedicated Weapon Inertia scale value for firing
FOVSKYdeveloper cheat
Changes
- Merged changes from Woof! 15.3.0, note:
- Maintained support for SSG in Doom 1, now governed by the
doom1_ssgCVAR - Maintained Animated Health/Armor Count setting, and made it settable in WADs
- Maintained support for SSG in Doom 1, now governed by the
- Improved Hitbox Thing Lighting
- Optimized Bounded Voxel Rendering
- Optimized Flip Levels post-process
- Smoothened the transitions between idling and firing with Weapon Inertia enabled
- Reduced sensitivity of Vertical Target Lock-on
- Reduced opacity of hitscan trails
- Replaced Weapon Inertia toggle with the scale values themselves
- Tweaked blinking of automap marks when highlighting points of interest
- Made automap mark numbers be centered on the position of the mark itself
- Made
TURBOcheat display a help message - Replaced "translucency" with "opacity" in setting descriptions where prudent
Bug Fixes
- Crash when changing [HUD] Layout without loading into a map since launching the game
- Bobbing Weapon Alignment misbehaving with DeHackEd-set sprite offsets
- Entities casting huge shadows when far above the floor
A_FireCGunandA_CPosAttackusing the wrong sound in HacX (fixes Uzi and Monstruct)- Bullet puffs not spawning and hitscan trails misbehaving when firing at planes far away from lines
- Bullet puffs not spawning when "hitting" the sky behind a line if said sky were the ceiling of the line's front sector
- Length of hitscan trails becoming inaccurate at diagonal angles
- Translucent weapon flashes and hitscan trails not being translucent if Sprite Translucency were disabled
- Sprite shadows not interpolating on moving floors
- Hitscan trails becoming opaque when loading saves
- Keyframe time becoming misaligned when rewinding
- Hitbox Thing Lighting not applying to weapon voxels
- Vertical Target Lock-on menu item not being disabled when Free Look were enabled