Nugget Doom 5.1.0, released June 26th, 2026.
New Features
- Support for high-resolution sprites between
HI_START/HI_ENDmarkers - DeHackEd thing
Scaleproperty support - Weapon Carousel fadeout setting
- NUGHUD:
- Toggle to hide armor-related widgets when the player has no armor
- Toggle to resize the ammo bar when the player has the backpack
- Toggle to organize screenshots
- Support for lowercase characters in console font
- Toggle to disable minimap double-press
- Toggles to disable specific milestone-completion announcements
- Toggle to use palette colors exactly when gamma correction is disabled
- Developer cheats to toggle netgame and deathmatch states
- Version cheat
Changes
- Optimized initialization of Interpolated/True-color Lighting and Radial Fog through multithreading
- Optimized rendering of small and/or distant sprites
- Made bloodier crushing apply only to shootable things
- Improved crosshair target detection for modded weapons
- Fixed Smart Autoaim disabling target detection for projectile weapons
- Replaced Explosion Shake Effect with Screen-Shake Effects
- The setting now governs the effects in general, with each effect being toggleable
- Renamed
explosion_shakeandexplosion_shake_intensity_pct
toscreen_shake_explosionsandscreen_shake_intensity_pctrespectively 1 - Added shake effect upon impact of high-damage projectiles (e.g. BFG projectile)
- Added shake effect for hitscan attacks whose damage exceeds their range (e.g. berserk fist)
- Raised upper limits of color Intensity and Saturation settings to 200%
- Made automap-mark coloring take the Shift key into account
- Randomized duration of spawn, death, and gib states in Fancy Cast, emulating in-game behavior
- Improved Sprite Shadows casting threshold
- Tweaked zoom effect
Bug Fixes
- Crash when toggling Smooth Palette Tinting while the screen were tinted
- Sprite Shadows relying on the first palette color being black
- Partially fixed continuous area-of-effect attacks (e.g. fire, gas) triggering the explosion shake effect excessively
- Wrong Tag Finder colors with different palettes
- Damage tint not being reduced when the game were paused if Smooth Palette Tinting were enabled
- Blink Missing Keys not working when
screenblockswere set to 12 and NUGHUD were disabled - Sprite shadows flickering when the crosshair locked onto a target with Flip Levels enabled
- Horizontal-autoaim indicators not accounting for Flip Levels
- Sound not accounting for chasecam
- Late Radial Fog initialization when changing FOV
- Message review not being enabled while new messages were being shown
- True-color rendering breaking invisibility colormap in beta-emulation mode
- Solid [Status Bar] Background Color not respecting color settings with true-color rendering
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This may affect existing config files. ↩