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Nugget Doom 5.1.0

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@MrAlaux MrAlaux released this 26 Jun 03:19

Nugget Doom 5.1.0, released June 26th, 2026.

New Features

  • Support for high-resolution sprites between HI_START/HI_END markers
  • DeHackEd thing Scale property support
  • Weapon Carousel fadeout setting
  • NUGHUD:
    • Toggle to hide armor-related widgets when the player has no armor
    • Toggle to resize the ammo bar when the player has the backpack
  • Toggle to organize screenshots
  • Support for lowercase characters in console font
  • Toggle to disable minimap double-press
  • Toggles to disable specific milestone-completion announcements
  • Toggle to use palette colors exactly when gamma correction is disabled
  • Developer cheats to toggle netgame and deathmatch states
  • Version cheat

Changes

  • Optimized initialization of Interpolated/True-color Lighting and Radial Fog through multithreading
  • Optimized rendering of small and/or distant sprites
  • Made bloodier crushing apply only to shootable things
  • Improved crosshair target detection for modded weapons
    • Fixed Smart Autoaim disabling target detection for projectile weapons
  • Replaced Explosion Shake Effect with Screen-Shake Effects
    • The setting now governs the effects in general, with each effect being toggleable
    • Renamed explosion_shake and explosion_shake_intensity_pct
      to screen_shake_explosions and screen_shake_intensity_pct respectively 1
    • Added shake effect upon impact of high-damage projectiles (e.g. BFG projectile)
    • Added shake effect for hitscan attacks whose damage exceeds their range (e.g. berserk fist)
  • Raised upper limits of color Intensity and Saturation settings to 200%
  • Made automap-mark coloring take the Shift key into account
  • Randomized duration of spawn, death, and gib states in Fancy Cast, emulating in-game behavior
  • Improved Sprite Shadows casting threshold
  • Tweaked zoom effect

Bug Fixes

  • Crash when toggling Smooth Palette Tinting while the screen were tinted
  • Sprite Shadows relying on the first palette color being black
  • Partially fixed continuous area-of-effect attacks (e.g. fire, gas) triggering the explosion shake effect excessively
  • Wrong Tag Finder colors with different palettes
  • Damage tint not being reduced when the game were paused if Smooth Palette Tinting were enabled
  • Blink Missing Keys not working when screenblocks were set to 12 and NUGHUD were disabled
  • Sprite shadows flickering when the crosshair locked onto a target with Flip Levels enabled
  • Horizontal-autoaim indicators not accounting for Flip Levels
  • Sound not accounting for chasecam
  • Late Radial Fog initialization when changing FOV
  • Message review not being enabled while new messages were being shown
  • True-color rendering breaking invisibility colormap in beta-emulation mode
  • Solid [Status Bar] Background Color not respecting color settings with true-color rendering
  1. This may affect existing config files.