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Nugget Doom 6.0.0

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@MrAlaux MrAlaux released this 09 Sep 00:48
· 9 commits to master since this release

Nugget Doom 6.0.0, released September 8th, 2026.

New Features

  • Dithered Lighting setting
  • Sky Projection setting, featuring Cylindrical projection
    • Replaces Linear Sky Scrolling setting 1
  • Hold Use to Pick up Items setting
  • FPS-counter update time setting
  • Customizable pronouns for obituaries

Changes

  • Merged changes from Woof! 16.0.0, note:
    • Maintained Nugget's implementation of Custom Skill
      • Due to UDMF support, changed values of custom_skill_things 2
    • Maintained Pistol Start menu item
    • Replaced pitch_bend_range with pitched_sounds_range 2
    • Changed Fake Contrast default to Vanilla, and changed the order of its values 2
    • Removed comp_switchsource (now default behavior)
    • Removed no_page_ticking in favor of Woof!'s menu_pause_demos
    • Removed quick_quitgame in favor of Woof!'s quit_prompt
  • Improved sky stretching
  • Improved Radial Fog for planes
    • As a result, it no longer overrides the lighting fidelity of planes as set by the Lighting Mode setting,
      so it ought to look rougher with lesser modes, especially with Vanilla lighting
  • Made message shadows fade out when Message Fadeout is enabled
  • Vertical Target Lock-on improvements:
    • Made speed configurable through the vertical_lockon_speed_pct CVAR
    • Improved support for modded weapons, and made it respect Smart Autoaim
    • Improved easing
  • Optimized initialization of generic tranmaps by caching them in files
  • Made the Tag Finder not search for tagged lines when holding Shift
  • Made Tag Finder/Highlight P.O.I.'s cross marks have a fixed scale
  • Added support for an optional DSMILEST sound for Milestone-Completion Announcements
  • Made the weapon carousel partially customizable through NUGHUD
  • Improved palettization of true-color PNG graphics
  • Made initialization of Radial Fog not trigger dynamic resolution changes
  • Changed the default values of the following settings: 3
    • Set Auto Save Interval to 300s, enabling periodic auto-saves
    • Enabled Extra Gibbing
    • Enabled HUD/Menu Shadows
    • Enabled Message Fadeout
    • Enabled Blink Missing Keys [on Status Bar]
    • Disabled comp_manualdoor (Manually toggled moving doors are silent)
    • Disabled comp_cgundblsnd (Chaingun makes two sounds with one bullet)
    • Enabled comp_powerrunout (Use improved powerup run-out effect)
    • Enabled comp_unusedpals (Use unused pain/bonus palettes)
    • Enabled inter_entering_delay (Increased duration of the "Entering" state in Doom 2's intermission screen)

Bug Fixes

  • Voxels overriding sprites regardless of load order
  • High-resolution sprites overriding normal sprites regardless of load order
  • Pain/Pickup/Powerup Flashes setting not disabling invulnerability effect and light-amp flashing
  • Invulnerability Colormap setting affecting light-amp flashing and disabling Night-Vision Visor Effect
  • Lowercase characters not working if they came before uppercase characters in the same WAD
  • Wrong player controls when using freecam during netgames
  • Extra Gibbing for fist and chainsaw not respecting the player's melee range in complevel MBF21
  • Quick-double-press actions being affected by game speed
  • Weapon-translucency menu items not generating tranmaps immediately
  • Key-binding menu items not working when backing from a submenu
  • Weapon-switch interruption allowing to switch to an already-raising weapon
  • Freecam making Alt. Intermission Background jitter
  • Quick-save/load prompts not playing a sound when brought up
  • Quick-save/load prompts not being replaced by DeHackEd
  • Quick-save/load prompts sometimes showing the wrong savegame name
  • Made increased intermission "Entering" delay not apply when the intermission becomes blank
  • Chaingun not firing when out of ammo while the Infinite Ammo cheat were enabled
  • Fancy Cast:
    • Gibbing state not being flippable
    • Monster disappearing when trying to display its gibbing state if it didn't have one
  • Fixed setup desktop action exiting immediately when run from the AppImage (by @electricbrass, from Woof! post-16.0.0)
  • UI/HUD updating before game world when changing gamma and color settings
  • Tag Finder memory leak
  1. This might affect existing config files.

  2. This will affect existing config files. 2 3

  3. This will only affect new config files.