Nugget Doom 6.0.0
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9 commits
to master
since this release
Nugget Doom 6.0.0, released September 8th, 2026.
New Features
- Dithered Lighting setting
- Sky Projection setting, featuring Cylindrical projection
- Replaces Linear Sky Scrolling setting 1
- Hold Use to Pick up Items setting
- FPS-counter update time setting
- Customizable pronouns for obituaries
Changes
- Merged changes from Woof! 16.0.0, note:
- Maintained Nugget's implementation of Custom Skill
- Due to UDMF support, changed values of
custom_skill_things2
- Due to UDMF support, changed values of
- Maintained Pistol Start menu item
- Replaced
pitch_bend_rangewithpitched_sounds_range2 - Changed Fake Contrast default to Vanilla, and changed the order of its values 2
- Removed
comp_switchsource(now default behavior) - Removed
no_page_tickingin favor of Woof!'smenu_pause_demos - Removed
quick_quitgamein favor of Woof!'squit_prompt
- Maintained Nugget's implementation of Custom Skill
- Improved sky stretching
- Improved Radial Fog for planes
- As a result, it no longer overrides the lighting fidelity of planes as set by the Lighting Mode setting,
so it ought to look rougher with lesser modes, especially with Vanilla lighting
- As a result, it no longer overrides the lighting fidelity of planes as set by the Lighting Mode setting,
- Made message shadows fade out when Message Fadeout is enabled
- Vertical Target Lock-on improvements:
- Made speed configurable through the
vertical_lockon_speed_pctCVAR - Improved support for modded weapons, and made it respect Smart Autoaim
- Improved easing
- Made speed configurable through the
- Optimized initialization of generic tranmaps by caching them in files
- Made the Tag Finder not search for tagged lines when holding Shift
- Made Tag Finder/Highlight P.O.I.'s cross marks have a fixed scale
- Added support for an optional
DSMILESTsound for Milestone-Completion Announcements - Made the weapon carousel partially customizable through NUGHUD
- Improved palettization of true-color PNG graphics
- Made initialization of Radial Fog not trigger dynamic resolution changes
- Changed the default values of the following settings: 3
- Set Auto Save Interval to 300s, enabling periodic auto-saves
- Enabled Extra Gibbing
- Enabled HUD/Menu Shadows
- Enabled Message Fadeout
- Enabled Blink Missing Keys [on Status Bar]
- Disabled
comp_manualdoor(Manually toggled moving doors are silent) - Disabled
comp_cgundblsnd(Chaingun makes two sounds with one bullet) - Enabled
comp_powerrunout(Use improved powerup run-out effect) - Enabled
comp_unusedpals(Use unused pain/bonus palettes) - Enabled
inter_entering_delay(Increased duration of the "Entering" state in Doom 2's intermission screen)
Bug Fixes
- Voxels overriding sprites regardless of load order
- High-resolution sprites overriding normal sprites regardless of load order
- Pain/Pickup/Powerup Flashes setting not disabling invulnerability effect and light-amp flashing
- Invulnerability Colormap setting affecting light-amp flashing and disabling Night-Vision Visor Effect
- Lowercase characters not working if they came before uppercase characters in the same WAD
- Wrong player controls when using freecam during netgames
- Extra Gibbing for fist and chainsaw not respecting the player's melee range in complevel MBF21
- Quick-double-press actions being affected by game speed
- Weapon-translucency menu items not generating tranmaps immediately
- Key-binding menu items not working when backing from a submenu
- Weapon-switch interruption allowing to switch to an already-raising weapon
- Freecam making Alt. Intermission Background jitter
- Quick-save/load prompts not playing a sound when brought up
- Quick-save/load prompts not being replaced by DeHackEd
- Quick-save/load prompts sometimes showing the wrong savegame name
- Made increased intermission "Entering" delay not apply when the intermission becomes blank
- Chaingun not firing when out of ammo while the Infinite Ammo cheat were enabled
- Fancy Cast:
- Gibbing state not being flippable
- Monster disappearing when trying to display its gibbing state if it didn't have one
- Fixed setup desktop action exiting immediately when run from the AppImage (by @electricbrass, from Woof! post-16.0.0)
- UI/HUD updating before game world when changing gamma and color settings
- Tag Finder memory leak