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v0.2.59

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@github-actions github-actions released this 22 Aug 23:32
· 22 commits to main since this release

[0.2.59] — 2026-08-23

Fixed

  • /game drew its board as one 9-cell vertical column instead of a 3×3
    grid.
    The board was a single flexDirection: "column" box holding nine
    bare text nodes — with no row boxes between the board and the cells, flex
    put every cell on its own line. The tree is now built once in renderTab
    as three row boxes of three bordered cell boxes, and paint() only
    mutates the retained cell handles instead of clearing and re-adding all
    nine nodes on every keypress. The cursor is a real highlight (focus border

    • highlight fill) rather than a swapped glyph, the winning line takes the
      winner's colour, and legend/board/status are centred.
  • A model error during the game's turn was never visible.
    applyModelMove wrote the message straight onto the status node and the
    paint() immediately after overwrote it. The message now goes through a
    notice state that paint() owns and renders on its own line — the same
    line that carries "agent is thinking…".