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v0.2.63

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@github-actions github-actions released this 23 Aug 20:16
· 13 commits to main since this release

[0.2.63] — 2026-08-23

Changed

  • /game's agent panel is now real cards with a stats table. The system
    prompt, last-turn latency/tokens and session totals were one undifferentiated
    dim line; they are now three bordered cards — a status line ("agent is
    thinking…" / notice / "waiting for your move"), the system prompt wrapped as
    lines (capped at 6 + "… (N more)"), and a side-by-side last-turn/session table
    (model, first byte, total, in/out tokens, reasoning/fallback/error flags;
    turns, fallbacks, errors, token totals), with long provider/model ids
    truncated so a half-width card never clips. Footer hints now say
    arrows move / tab games.

Fixed

  • /game's left/right arrows stopped moving the cursor again. The
    multi-tab games-host split (0.2.62) dropped the onArrowKeys claim the
    legacy single-game modal keeps, so the modal host's own tab switch consumed
    both arrows and stopPropagation'd them before the game saw them — the
    cursor moved up/down but not sideways, and with one game the tab switch was
    a silent no-op. The games host now claims both arrows for the active game
    through the host's onArrowKeys hook again (a pure probe; the game's own
    keypress handler still applies the move, so each press moves once) and only
    falls back to tab switching when the game declines the key.