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/game's agent panel is now real cards with a stats table. The system
prompt, last-turn latency/tokens and session totals were one undifferentiated
dim line; they are now three bordered cards — a status line ("agent is
thinking…" / notice / "waiting for your move"), the system prompt wrapped as
lines (capped at 6 + "… (N more)"), and a side-by-side last-turn/session table
(model, first byte, total, in/out tokens, reasoning/fallback/error flags;
turns, fallbacks, errors, token totals), with long provider/model ids
truncated so a half-width card never clips. Footer hints now say arrows move / tab games.
Fixed
/game's left/right arrows stopped moving the cursor again. The
multi-tab games-host split (0.2.62) dropped the onArrowKeys claim the
legacy single-game modal keeps, so the modal host's own tab switch consumed
both arrows and stopPropagation'd them before the game saw them — the
cursor moved up/down but not sideways, and with one game the tab switch was
a silent no-op. The games host now claims both arrows for the active game
through the host's onArrowKeys hook again (a pure probe; the game's own
keypress handler still applies the move, so each press moves once) and only
falls back to tab switching when the game declines the key.