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Game Engine v0.97pre1

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@MrMadguy64 MrMadguy64 released this 11 Apr 09:11
· 28 commits to main since this release
74f379a

New features:

  1. GDI.drv: I decided to change scenery and improve Windows support. This is pre-release, because while palette-related options are added, they aren't actually implemented yet. I decided to make this release, because I wanted to test many internal optimizations, that allowed code size to be decreased.

P.S. Add palette support? Should be easy task? Not really. Task itself is easy, but implementing many options - isn't. Why so many options? Aren't they options just for sake of options? Wouldn't it be better to just implement one perfect variant? You know. I like to experiment, play with things and test many different configurations. For example palette support may differ depending on specific driver and OS version. And I don't want to have many code variants to test everything. I'm lazy. I just want to change options and that's it. Problem is - I should care about code size. There is always easy but dirty way to do things. It isn't my way. My way - is to provide as optimal code, as possible.