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Game Engine v0.97pre6
Pre-release
Pre-release
New features:
- GDI.drv: 8bpp direct color formats are added.
Fixes:
- GDI.drv: Forced color reduction mode no longer causes blank screen for non-indentity palette.
P.S. Sorry for delay, but I was busy IRL again. It's still pre-release, cuz I still don't like current implementation. For 2 reasons: 1) Option descriptions lie about identity palette being forced. In fact, if log palette mode isn't explicit, then identity palette can't be guaranteed. But now it doesn't really matter, cuz it doesn't affect performance. But lie is still lie. I want to fix it. 2) I want to implement no-duplicate mapping mode. Both features would require more complex mapping algorithm. It would require some intermediate buffers, that would consume more memory and take more time to be processed, while most likely wouldn't increase performance anyway.