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Releases: MrMatch246/Combat-Controller
Releases · MrMatch246/Combat-Controller
Release list
v1.2.1
- dialogs: up and down on the d-pad move the focus on from a selection instead of changing it, so every field of a dialog is reached with up and down. The left stick steps through the options of the selection, A goes on to its next option, and RB + up / down steps through them as well. Numbers are changed with up and down as before.
- areas: an item that is used from the character sheet or with the mouse can place its area with the gamepad as well, B cancels the placement. Before the sheet kept the gamepad.
v1.2.0
- fixed: the character sheet opened, but the gamepad could not switch its tabs or go through its entries.
- character sheet: A expands an entry and collapses it again. What an expanded item can be used for is listed below it, A uses it that way.
- character sheet: X prepares a spell or lets go of it, and puts an item on or off. RB + up / down changes the quantity of an item.
- character sheet: Y puts the focus on the coins of your character. Left and right go from coin to coin, up and down add or take one, with RB ten. Y or B goes back to the entries.
- character sheet: the journal of Tidy 5e Sheets, up and down go through its pages and A opens one.
- undo and redo changed places: RB + down takes a step back, RB + up does it again.
- dialogs: RB + up / down changes a number by 5, so the result of a real die is quickly set.
v1.1.0
- the stick walks your token freely, not bound to the grid: pushed a little it walks slowly, in front of a wall it slides along it. The new setting "Walk freely" turns that off, the stick then walks from grid space to grid space as before.
- the d-pad does not walk the token anymore. With RB it still takes steps back and does them again.
- up on the d-pad opens the character sheet of your token: left and right switch between its tabs, up and down go through the entries, A expands an entry, B collapses it or closes the sheet. For the sheet of dnd5e and for Tidy 5e Sheets.
- LT flips the image of your token while the hud is hidden, so it looks left or right.
v1.0.1
- Y also switches to what your tokens summoned, like an eldritch cannon, even when its actor does not name you as owner.
v1.0.0
- first version, split off from Beaver's Gamepad as a module for one player per screen.
- walks the token, controls Argon - Combat HUD, the targets it asks for, the areas of spells, the token menu and dialogs. See the readme for the table of all buttons.
- the gamepad drives the selected token, Y switches between the tokens of the player.