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Releases: MrMilenko/ButterAndJelly

Butter and Jelly 0.1.3

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@MrMilenko MrMilenko released this 11 Sep 03:10

Warning

Beta software. It runs, it plays, and it will have rough edges. Expect bugs,
expect things to move around between releases, and expect the Seerr side in
particular to be unfinished.

Found something broken, or want to help? Join the Discord

Merged in testing branch and macOS desktop client. Fixed Xbox builds, merged in
Seerr implementation (Testing, menus were built using API paths some may not
function. Sorry, work in progress)

What is new

  • Seerr: discover and request, signed in as your Jellyfin account with nothing
    to type where it runs beside the library
  • Audio, subtitle, version and chapter selection during playback, on X
  • Sort, filter and favorites on a library, collections and albums, cast and
    chapters on the detail screen
  • Grids page as you scroll instead of stopping at a fixed count
  • Settings has sections: Jellyfin, Seerr, video, audio, diagnostics
  • macOS build, which lays out to the window rather than a scaled 720p

Fixed

  • Both Xbox builds now track header dependencies and no longer share one object
    tree, which is what made the 360 build reboot the console
  • The original Xbox is budgeted for a stock 64MB machine
  • The on screen keyboard has a period, so an address can actually be typed

Installing

One archive per console, each with notes inside. macOS is built from source
with scripts/package-macos.sh.

Butter and Jelly 0.1.2

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@MrMilenko MrMilenko released this 10 Sep 12:43

A Jellyfin client for the Wii U, Xbox 360 and original Xbox.

Downloads

butterandjelly-0.1.2-wiiu.zip
Needs Aroma. Copy butterandjelly.wuhb to sd:/wiiu/apps/.

butterandjelly-0.1.2-xbox360.zip
Needs a console that runs unsigned code. Copy butterandjelly/ to the hard
disk and launch default.xex, somewhere writable.

butterandjelly-0.1.2-xbox.zip
Needs a modded original Xbox. Copy butterandjelly/ to the hard disk and
launch default.xbe from your dashboard, somewhere writable.

Install notes are in each archive.

What it does

Browse libraries, search, resume, and play. Sign in is Quick Connect, so there
is no on screen keyboard. Servers are found by broadcast, with a server.txt
override for anything discovery cannot reach.

Wii U Xbox 360 Xbox
Video hardware H.264, up to 480p software H.264, up to 720p software H.264, up to 480p

Limits

http:// only, so the server has to be reachable without TLS.

Neither Xbox has H.264 hardware, so both decode in software. The 360 does it
across four threads and converts colour on the GPU. The original Xbox has one
733MHz Pentium III and packs frames to YUY2 for the NV2A to convert while
sampling, which is what makes 480p playable at all. The Wii U decodes in
hardware but converts colour on the CPU, which sets its 480p ceiling.

Checksums

294dd1a8c8b5ada58b9c2871931b52c3f5a1b1b2b9f0f64508ed30add8ad2789  butterandjelly-0.1.2-wiiu.zip
e256f9c3f824cbe666ac436f21dfc7a3226688133de5b4768b418d240dd0fdb0  butterandjelly-0.1.2-xbox360.zip
5276bf1f3442ce764b9c6547d1701218cc08df65209302faacf46612228279a1  butterandjelly-0.1.2-xbox.zip