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Releases: MrVauxs/trigger-animations

v0.9.9

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@MrVauxs MrVauxs released this 25 Sep 15:30
95656d3
  • Fix manifest and download URLs.

v0.9.8

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@MrVauxs MrVauxs released this 17 Sep 13:16
  • Fix trigger saving code.

v0.9.7

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@MrVauxs MrVauxs released this 13 Sep 16:40
  • (Nodes) Added an Extract Coordinates node to capture a target's current position for later use.
  • (Nodes) Added a text input to Location I/O for use with "Named Location" node.
  • (Nodes) Added a text output to "Named Location" node.

v0.9.6

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@MrVauxs MrVauxs released this 12 Sep 17:37
  • Hopefully fix errors relating to the animation database not existing yet on first load.

v0.9.5

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@MrVauxs MrVauxs released this 11 Sep 02:23
  • Added a warning when running a trigger that has multiple play nodes with mismatching local states.
  • (Triggers) Made "Effect / Condition Granted" Trigger also allow for truncated names (effect:effect-xyz -> effect:xyz, effect:spell-effect-shield -> effect:shield.)
  • Made the healthchecker look a little more organized.

v0.9.4

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@MrVauxs MrVauxs released this 08 Sep 20:05
  • Added a Healthcheck menu in Settings and Post-Update message.
  • Added triggerAnimations.api.requiredTriggerEngineTriggers property to the API. Modules can append their own required trigger IDs to make the healthchecker check for them being enabled too.

v0.9.3

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@MrVauxs MrVauxs released this 31 Aug 22:33
  • (Nodes) Added "EZ Template" node.
  • (Nodes) Added "EZ Effect" node.
  • (Nodes) Improved "EZ Ranged" node with new options.

v0.9.2

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@MrVauxs MrVauxs released this 31 Aug 15:42
  • (Nodes) Added an experimental "Token Magic" node, adding and removing Token Magic FX filters on tokens and regions.
  • Fixed many important logs being hidden behind a debug flag.

v0.9.1

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@MrVauxs MrVauxs released this 26 Aug 16:21
  • (Nodes) Made "Exit if Global" on sound location nodes the default.

v0.9.0

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@MrVauxs MrVauxs released this 25 Aug 03:29
  • Improved compatibility with A-A, requires A-A 7.0.22.
  • (Nodes) Added a new input to Location nodes, "Exit if Empty," on by default. It makes the nodes disable an animation if they are not provided a valid (truthy) location.
  • (Nodes) All nodes now have their state stated in parenthesis, e.g. "Location (attachTo)"