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v3.12.0 - More Entities!!

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@MuaCherish MuaCherish released this 09 Mar 04:48
· 100 commits to master since this release

Minecraft by Unity - Version 3.11 Release Notes

1. Creature System Upgrade

  • Redesigned the spawning logic, now using random probability checks per frame to improve efficiency.
  • Multiple creatures can now spawn at once, enhancing ecological diversity.
  • The spawning system is now more intelligent, dynamically adjusting based on time and environment.

2. Entity System Optimization

  • Adjusted the maximum number of entities to ensure smooth gameplay.
  • Improved entity collision detection, making interactions more realistic.
  • Enhanced AI behavior, making creature movements and interactions more natural.

3. TNT & Physics System Enhancements

  • Increased TNT explosion damage (23 ➝ 32).
  • Optimized TNT explosion physics, making object interactions more realistic.
  • Improved TNT chain reactions, supporting larger-scale explosions.

4. AI & Buff System Expansion

  • Creepers can now approach players and explode.
  • Introduced a new Buff component system, allowing entities to gain status effects.
  • All entities now support Buff components, adding more strategic depth to gameplay.

5. Weather System & Visual Improvements

  • Redesigned the weather system, improving the rain effect.
  • Adjusted lighting and shadows, enhancing visual immersion.
  • Optimized weather-related sound effects, making them dynamically adjust to the environment.

6. UI & Debugging Tool Enhancements

  • Enhanced Debug interface, providing more detailed information.
  • Optimized entity status display, including entity names and Buff visualization.
  • Improved UI interaction logic, refining menu layouts for better usability.

7. Audio & Animation System Updates

  • Added new creature sound effects, including sheep, pigs, and zombies.
  • Optimized player and creature animations, making movements smoother.
  • Enhanced combat sound effects, improving attack and hit feedback.

8. A Pathfinding Algorithm Optimization*

  • Improved A pathfinding*, making AI navigation smarter.
  • Optimized entity pursuit logic, adjusting priorities for better reaction speed.
  • Enhanced terrain adaptation, allowing creatures to move more efficiently across different landscapes.

9. World & Command Adjustments

  • Optimized /time command, enabling more precise time adjustments.
  • Added /rain command, allowing manual weather control.
  • Enhanced entity spawning commands, enabling more diverse interactions.

10. Code Structure Optimization & Performance Enhancements

  • Refactored core components, improving code efficiency and readability.
  • Optimized entity management, reducing resource consumption and enhancing performance.
  • Improved asset loading system, reducing lag and increasing load speed.

11. Player Interaction Improvements

  • Enhanced creature Idle behavior, making them naturally look at nearby players.
  • Expanded AI combat mechanics, introducing diverse attack strategies for different creatures.
  • Refined player attack detection, making combat more precise and engaging.

12. Item & Interaction System Optimization

  • Improved item drop system, making dropped items behave more naturally.
  • Refined item pickup animations, making interactions smoother.
  • Enhanced inventory UI, ensuring clearer item display.

13. Scene & Environmental Adjustments

  • Updated game environments, refining spawn areas and environmental interactions.
  • Redesigned some textures and materials, enhancing overall visual quality.
  • Optimized scene asset loading, improving game stability and reducing performance overhead.

📌 Summary

Version 3.11 focuses on creature spawning, AI logic, explosions & physics interactions, Buff mechanics, and visual improvements, while also enhancing gameplay interactions.

This update ensures a smoother experience while adding more depth to gameplay, allowing players to explore a more immersive and dynamic world.

This release description was summarized by AI based on commit logs.