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FractalFloatTerrainExample
fboRenderToTexture
pointlPPLShaderExample
pointlightShaderExample_swiftless
README

README

This is a collection of examples of various types for Openframework:

- fboRenderToTexture shows how to apply an FBO to an object through a 3d texture. Projects for linux32 Codeblocks are included.

- FractalFloatTerrainExample is an improved floatingPointImageExample example, a terrain with texture maps, normal maps, specular maps. Tangents and binormals are calculated by the shader. Projects for linux32 Codeblocks are included. All the textures ( texture map, normal map, specular map and height map) where made with L3DT terrain editor http://www.bundysoft.com/L3DT/ after exporting the height map was converted from .png to .exr in Photoshop (Remember: you must convert to 32bit format before exporting to .exr format).  

- pointPPLShaderExample and pointlightShaderExample_swiftless are two example of shader lighting inside OpenFFramework.

kalwaltart 21022012
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