Fractured Hardcore 0.1.0
First release of Fractured Hardcore, a server-side Fabric mod for Minecraft Java 26.2 that replaces hardcore's instant permadeath with a three-tier survival system. Players connect with a completely vanilla client.
Highlights
- Downed instead of dead. Lethal damage pins you at 1 HP, prone and glowing, immune to ordinary damage and ignored by mobs (Warden included), for 180 s of world time. A friend right-clicks you for 8 s to revive you at no penalty.
- True death shrinks the cap. Bleed out and you respawn with the vanilla Respawn button at one step lower on the ladder 10 → 8 → 6 → 4 hearts. Three deaths puts you on your final life; the fourth is permanent (spectator).
- Crimson Heart. A craftable Nether Star (4 Echo Shards, 4 Netherite Scrap, 1 Nether Star) that restores one level. Price escalates and never resets: 1 Heart, then 2, then 3… Hearts can never be lost to a beacon or another recipe.
- Self-repairing joins. Every login resets the max-health base value, reapplies the penalty from stored state, and rescues players stranded in spectator by stock hardcore rules.
- Admin tooling.
/hc info|set|reset all|give, adeaths_hctab-list objective, an append-only audit log, and a rolling backup script.
Requirements
| Component | Version |
|---|---|
| Minecraft Java dedicated server | 26.2 |
| Fabric Loader | ≥ 0.19.5 |
| Fabric API | 0.159.0+26.2 or newer for 26.2 |
| Java | 25 |
Install
- Back up the world.
- Put
fractured-hardcore-0.1.0.jarand Fabric API intomods/, start the server, and look forLoaded Fractured Hardcore state for N player(s)in the log. - Run
/hc reset allonce before the first session. - Schedule
scripts/backup.shhourly during sessions.
Full player rules, admin guide, architecture and known limitations: see the README.
Verification
- Built and tested by CI on a fresh runner: run 33988722837. 23 JUnit tests and 31 gametests on a headless 26.2 server, all passing.
- The attached jar is byte-identical to a clean local rebuild of commit
c05781c(reproducible build). - SHA-256:
9198736a3f437fe5b81b4d7afe83f852b2c405b4ba4d62f1686b8719ff25aab4
Known limitations
- The client caches the hardcore flag at login, so a player who reaches final life mid-session keeps the Respawn button until they relog; a fourth death that session still ends in spectator with an explanatory title.
- A downed player's own camera stays at standing height in open areas; everyone else sees them prone.