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QOL improvements, and a few minor bug fixes

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@MyroG MyroG released this 12 Sep 16:39
· 34 commits to main since this release
ee5f67b

Make sure to check the updated README file for additional informations

AliceD (https://github.com/4liceD) noticed that certain prefabs attached to the portable panel could break when the panel gets hidden from the player way too early in the loading screen. To fix that issue, I added a parameter "DelayInitialisation", if set to true, the panel will be initialized later, which ensures that all prefabs attached to the panel get initialized properly (at least in most cases, there might be rare edge cases where that might not work).

I also added two constant variables :

  • MAX_DISTANCE_HAND_GESTURE : Max distance between both hands to trigger a panel opening, it is set at 30cm, so to open the panel the distance between your hands should not exceed 30 centimeters. thanks to https://twitter.com/KawausoDashi for this suggestion.
  • TIME_INTERVAL_HAND_GESTURE : To open the panel and to scale it, the right and left hand gestures should occur with a time gap of less than the time given by that constant, it is set to 0.15 second.

I removed the parameter ScaleAndDistanceRelativeToAvatarScale, because I couldn't think off a single use case where that parameter should be set to false, the panel just works so much better if it is set to true, especially since it is now possible to have 5m tall avatars in most worlds.

Lastly, I fixed an issue where "isPanelOpen" would not always return the right value.