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MGConquer

Martin Eisengardt edited this page Aug 6, 2016 · 1 revision

MGConquer for Minigames-API

How to play

Conquer is a variant of the "capture the hill" game mode you know from several other games.

Two teams (red and blue) try to capture special areas, called checkpoints. Running onto the blocks of the area will change them and aquire them for your team (the blocks are colored blue or red).

Members of the opposite team can interrupt the aquire by running onto the checkpooint are too. PvP may be allowed so you should be careful and maybe you should defend a checkpoint with your life.

Once a team gathers all blocks on the checkpoint it owns the checkpoint itself. It takes some seconds to aquire the checkpoint itself. Once a team holds all checkpoints it wins.

Team Colors:

  • blue
  • red

Items

There are no Special boost items

Classes

Conquer creates two classes on default.

  • "Default" contains an iron sword with ability to kick back your opponents.
  • "Pro" contains a diamond sword with kick back ability three times stronger then iron sword.

Commands

All commands are prefixed with "/cq"

See Default-Sub-Commands

Sub-Command Permission Description
setcheckpoint [Arena] setup Adds a dragon egg to your inventory used to place checkpoints

(Administrators) Arena Setup

Use the "setcheckpoint " sub command to create the checkpoints. You will need at least one checkpoint.

Although you can create unlimited spawns at the moment only the first two spawns are in use. The first spawn is used for read team and the second spawn is used for blue team.

Signs

The game is internally called "conquer".

All signs have to use "conquer" as minigame name.

Configuration files

File Path Default Value Description
config.yml config.checkpoint_register_y_axis 100 Y-Radius (height) the player can use to aquire checkpoints. Can be useful if you plan to build a map with Caves and multiple Levels. Decreasing the value means that players must be nearby the checkpoint.
config.yml config.spawn_fireworks_at_checkpoints true True to spawn fireworks at a checkpoint once a team aquires it
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