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MGNoteblockBlitz

Martin Eisengardt edited this page Aug 7, 2016 · 2 revisions

MGNoteblockBlitz for Minigames-API

How to Play

In this game you're a little mario who jumps below the noteblocks to get coins (gold). First one to get to 50 coins wins the game! There's a catch though, in one of those noteblocks there's a hammer that grants you special abilities like stun and knockback attacks. Be aware of that hammer guy, he's pretty op.

If you kill the hammer guy though, the hammer drops, giving you the chance to be the next one.

Items

The diamond axe represents the hammer to stun others.

Classes

NoteblockBlitz has twi pre-defines kits:

  • default (Players gets a potion to speed up: Speed I)
  • iron (Player gets a more powerful Speed up potion: Speed II)

Commands

All commands are prefixed with "/nbb"

See [Default-Sub-Commands](Default-Sub-Commands]

(Administrators) Arena Setup

There is no special setup needed.

Your arena bounds should be at least 5 block high to let it reset correctly.

For small arenas review the config value global_arenas_square_size so that it does not generate note blocks outside the arena.

Signs

The game is internally called "noteblockblitz".

All Signs have to use "noteblockblitz" as minigame name.

Configuration files

File Path Default Value Description
config.yml config.global_arenas_square_size 5 Size of the area where noteblocks are generated.
config.yml config.max_minutes_per_game 10 Maximum minutes the match is running. As soon as the time exceeded the match is stopped.
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