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feat: Optimize large explosion block removal and distant TNT rendering for improved performance and robustness. (26d1f5c)
feat: Introduce TNT rendering culling and batch block removal, optimize chunk loading and explosion finalization, and fix a potential null reference in chunk map handling. (241bbaf)
fix: Reduce goal failure cache duration and standardize entity update frequency to 1 tick to resolve stuttering. (ad68ffc)
feat: Introduce FluidUpdateManager for dimension-specific fluid tick optimization with TPS throttling, static caching, and Rust batch processing, refactoring FluidTickMixin and extending ServerLevel. (4698086)
feat: Leverage cached player distances from ServerLevelMixin for entity tracking optimization in EntityTrackerMixin. (507fcab)
feat: Ensure immediate fluid and light update processing by flushing fluid updates every tick and processing light updates without batching when Rust optimizations are available. (f5a02fe)