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Admin Management
This section is for server administrators and creators only
This section only serves as a compplement to the general wiki; to see the commands, placeholders and permissions, see the corresponding sections in the list on the right.
There's an in-game menu that gives you complete control over your players.
In this menu:
- you can raise or lower the level of each skill.
- You can change a player's Rank Path.
- You can reset all of a player's stats.
- You can reset a player's Prestige.
- You can add or remove souls from a player.
To obtain or give a rare item, use the command:
/lc admin item <player> <material> <rarity>
This command allows you to obtain an item from any available material and with any rarity you desire. You can obtain the same item from the same material but with a different rarity, making it more dynamic to acquire items of the same type but with greater power.
Each skill can be configured to define a minimum and maximum amount of experience that can be gained by performing an action.
These options are represented within the config.yml file. You will find it in the following format:
Example:
==============================
Excavation EXP
==============================
Excavation:
- Blocks:
- DIRT: 3,6 β 3 is the minimum amount that block can grant, and 6 is the maximum amount it can grant.
- GRASS_BLOCK: 3,6
- COARSE_DIRT: 4,7
==============================
You can define any block you want with its corresponding ID and assign it a minimum and maximum amount of experience it can grant; this also applies to Mining and Farming skills.
==============================
Combat EXP
==============================
Excavation:
- Hostile-Mobs:
- ZOMBIE: 10,15 β 10 is the minimum amount the mob can grant and 15 is the maximum amount it can grant.
- HUSK: 12,17
- DROWNED: 12,18
==============================
You can define any mob you want with its corresponding ID and assign it a minimum and maximum amount of experience it can grant; this also applies to the Hunting skill.
You can enable the option for players to gain experience when they kill another player.
Enabling it will activate the following format:
- Player-Kills:
- Enabled: true/false β Enables or disables the feature
- Base-Min: 10 β Min Base experience dropped upon killing a player
- Base-Max: 25 β Max Base experience dropped upon killing a player
- XP-Per-Total-Level: 0.35 β Experience multiplier obtained by killing a player with a higher total level than yours.
You can also enable or disable experience gained from killing a player with the following in-game command.
/lc admin pvp
The Coin Economy system is similar to the experience system.
You can set any custom values ββyou want for each creature.
Excluding creatures passive to the Hunting skill. These will be grouped into a single section.
-
Drops:
- Zombie: 10,50 β 10 is the minimum number of coins they can release and 50 is the maximum number.
- Spider: 5,20
-
Animals: 3,10 β This section is for all mobs of the Hunting skill
The bosses also have their own section where you can set custom experience and money values.
- Bosses:
- EnderDragon: 300,550
- Wither: 500,750
- Warden: 750,1000
You can enable rare coin bag drops, and you can change the probability of obtaining those bags.
-
Chances:
- Rare-Bag: 0.15 β Probability that they might drop a rare or better bag on you.
- Epic-Bag: 0.05
- Legendary-Bag: 0.01
-
Values:
- Rare-Bag: 100,250 β Minimum and maximum value that a rare bag can release
- Epic-Bag: 250,500
- Legendary-Bag: 500,1000
As you may know, LevelCraft has a system of requirements for using items of assigned material tiers.
The following format corresponds to the customization of requirements for each material tier.
These requirements are associated with the player's Crafting skill level.
- Unlock-Levels:
- Materials:
- Wood: 1
- Stone: 3
- Leather: 5
- Copper: 10
- Iron: 20
- Gold: 30
- Diamond: 40
- Netherite: 50
- Materials: