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Player Progress
LevelCraft has a custom progression system.
The mineral item sets used for weapons, armor, and tools are limited to the player's skill level. The player's progress depends on the level of skills they have, that is, they will not be able to use an item that is above their skill level. It will be explained in more detail below.
The requirements for mineral tiers are as follows:
- Wood: 1
- Stone: 3
- Leather: 5
- Copper: 10
- Iron: 20
- Gold: 30
- Diamond: 40
- Netherite: 50
- WHEAT: 1
- CARROTS: 2
- POTATOES: 2
- BEETROOTS: 3
- PUMPKIN: 5
- MELON: 5
- SWEET_BERRIES: 4
- COCOA: 6
- NETHER_WART: 7
- BAMBOO: 3
- SUGAR_CANE: 2
- CACTUS: 3
- GLOW_BERRIES: 8
You can view and track the progress of your skills with the /lc stasts or /stats command
In this menu you can track the progress of each skill. You will be able to see the scope of the skill. You will be able to see how much experience you have accumulated for each skill. The levels needed to unlock a perk.
This menu allows you to forge new items to make them more powerful. You need a core and a permitted item to be able to forge it.

Mobs will rarely drop items with rarity, quality and power. These can be improved with cores. The rarity of the item can be leveled up. If you want to improve an object that does not have a tier (vanilla), you must use a common core to be able to give it statistics and make it a little more powerful. If the object already has a rarity, a higher rarity core must be used to improve it.
This would be the correct way to create and improve an article.
Common(vanilla) โ Uncommon โ Rare โ Epic โ Legendary โ MasterCraft
Uncommon โ Rare โ Epic โ Legendary โ Mastercraft In short, an item's level needs a higher Core level to be upgraded.
Each rarity grants additional stats to the item, meaning that a Common rarity item will have different stats than a Legendary rarity item.
The images show an example of a Common rarity Iron chest piece and a Legendary rarity iron chest piece.
Note: Every time you improve an item, its probability of being able to be improved will decrease. A common item has a 100% probability of improvement. This probability decreases depending on the rarity of the item.
Cores are valuable items used to upgrade your weapons, armor and tools, each core has its own level, from a Common core with low stats to a Master core that grants even higher stats.
You can create Spells that will help you on your adventure, each Spell has unique abilities.
Basic Spells:
Greater Spells:

Socket and Gem system .
Weapons and armor will have sockets where you can place gems that will allow you to provide more power to your items. This allows you to add buffed gems to your weapons that contain available sockets. Each gem will give you an additional bonus such as more experience, more damage, etc.

- Ruby of Strength โ Increased Damage
- Sapphire of Vitality โ Increased Health
- Emerald of Wisdom โ Increased Skill XP
- Shard of Grace โ Increased Movement Speed
All gems are fully integrated into the new socket system and support:
- Custom models
- Persistent gem data
- Dynamic socket lore
- Future expansion compatibility
You can download the resource pack here. Likewise, the resource package is already included when downloading the plugin.
Socketed gems can now drop naturally from hostile mobs through the combat system. This creates the first true gameplay loop for the upcoming item enhancement system:
Fight โ Loot Gems โ Socket Gear โ Grow Stronger
All sockets can be equipped to a weapon by opening your inventory, picking up the gem and simply placing on the same slot as the desired tool/weapon/armor. specifically whatever the exp boost gem is placed on you will be granted 10% more exp within that skill i.e combat(swords) mining(pickaxe) etc.