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Admin Management

AppleFrank edited this page May 7, 2026 · 20 revisions

This section is for server administrators and creators only

This section only serves as a compplement to the general wiki; to see the commands, placeholders and permissions, see the corresponding sections in the list on the right.

There's an in-game menu that gives you complete control over your players.

In this menu:

  • you can raise or lower the level of each skill.
  • You can change a player's Rank Path.
  • You can reset all of a player's stats.
  • You can reset a player's Prestige.
  • You can add or remove souls from a player.

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To obtain or give a rare item, use the command:

/lc admin item <player> <material> <rarity>

This command allows you to obtain an item from any available material and with any rarity you desire. You can obtain the same item from the same material but with a different rarity, making it more dynamic to acquire items of the same type but with greater power.

Exp System

Each skill can be configured to define a minimum and maximum amount of experience that can be gained by performing an action.

These options are represented within the config.yml file. You will find it in the following format:

Example:

==============================

Excavation EXP

==============================

Excavation:

  • Blocks:
    • DIRT: 3,6 → 3 is the minimum amount that block can grant, and 6 is the maximum amount it can grant.
    • GRASS_BLOCK: 3,6
    • COARSE_DIRT: 4,7

==============================

You can define any block you want with its corresponding ID and assign it a minimum and maximum amount of experience it can grant; this also applies to Mining and Farming skills.


==============================

Combat EXP

==============================

Excavation:

  • Hostile-Mobs:
    • ZOMBIE: 10,15 → 10 is the minimum amount the mob can grant and 15 is the maximum amount it can grant.
    • HUSK: 12,17
    • DROWNED: 12,18

==============================

You can define any mob you want with its corresponding ID and assign it a minimum and maximum amount of experience it can grant; this also applies to the Hunting skill.


You can enable the option for players to gain experience when they kill another player.

Enabling it will activate the following format:

  • Player-Kills:
    • Enabled: true/false → Enables or disables the feature
    • Base-Min: 10 → Min Base experience dropped upon killing a player
    • Base-Max: 25 → Max Base experience dropped upon killing a player
    • XP-Per-Total-Level: 0.35 → Experience multiplier obtained by killing a player with a higher total level than yours.

You can also enable or disable experience gained from killing a player with the following in-game command.

/lc admin pvp

Economy System

The Coin Economy system is similar to the experience system.

You can set any custom values ​​you want for each creature.

Excluding creatures passive to the Hunting skill. These will be grouped into a single section.

  • Drops:

    • Zombie: 10,50 → 10 is the minimum number of coins they can release and 50 is the maximum number.
    • Spider: 5,20
  • Animals: 3,10 → This section is for all mobs of the hunting skill

The bosses also have their own section where you can set custom experience and money values.

  • Bosses:
    • EnderDragon: 300,550
    • Wither: 500,750
    • Warden: 750,1000

You can enable rare coin bag drops, and you can change the probability of obtaining those bags.

  • Chances:

    • Rare-Bag: 0.15 → Probability that they might drop a rare or better bag on you.
    • Epic-Bag: 0.05
    • Legendary-Bag: 0.01
  • Values:

    • Rare-Bag: 100,250 → Minimum and maximum value that a rare bag can release
    • Epic-Bag: 250,500
    • Legendary-Bag: 500,1000

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