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D2Android 1.2.0

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@N1v0k N1v0k released this 17 Oct 19:40
  • Shoulder buttons: besides a skill, each one can now attack, drink a healing potion, take, show names, open the map, inventory, a town portal and more.

  • Teleport shows a ring on the ground where you will land; it jumps in the joystick's direction, avoids walls and obstacles, and shows a red cross instead of casting when there is no free spot.

  • Inventory: hold the inventory button to sort it, or use the new "Sort" button next to the gold. A double tap on a potion puts it into the belt.

  • "Refill potions" at vendors buys healing and mana potions for the belt and a small supply.

  • "Materials": runes, gems and skulls get their own storage at the stash (separate for hardcore), with "store all" and taking one, three or all back.

  • Item tooltips: the equipped item in the same place is shown next to the one you look at, below it the changes in life, mana, resistances and cast, hit recovery and block rates ("Show changes"), and a "Rating 7/10" line.

  • Damage numbers rise over monsters, with DPS in the top left; plain or coloured by element.

  • Loot filter: hides the names of junk on the ground (Loose, Strict or Own). Tapping an item still shows its name; runes, gems, uniques and sets always stay visible. With "Own", the ticks "Normal", "Inferior" and "Superior" each work on their own.

  • "Build" page in the menu with a skill and stat plan for some classes; a golden frame highlights the recommended skill or stat when you have points to spend.

  • Stats page: a tap on "+" adds one point, a double tap five, a long press all free points.

  • "Tour": a short introduction to the buttons in the first game, which can be restarted from the menu.

  • "Report a bug" in the game helpers opens the bug form on GitHub with only phone, Android version and app version filled in.

  • "Skip the intro videos" (on by default) goes straight to the main menu.

  • Larger stacks (tomes 80, keys 50) as an optional game helper, single player only.

  • "Resume where I left off" (test, off by default): after loading, the character returns to the place of the last save, in areas with their own waypoint; if that place cannot be reached safely, to the area's waypoint.

  • Saving is safer: the app checks saves like the game does, "Save and quit" waits until the character is fully written, and a save cut off by the end of the game is repaired from PlugY's backup before the next start.

  • Dark mode, font size or language changes no longer rebuild the game window; when Android rebuilds it anyway, the app saves and quits first.

  • Only one of the two app variants can use the game folder at a time; the other one says which app has it.

  • A character saved at the moment of death loads with full life.

  • Multiplayer entries in the main menu are locked; the app is single player only.

  • Holding attack or an aimed spell with no monster in reach attacks the next one that comes close; switching targets mid-swing finishes the swing first.

  • The character stops about one step after the joystick is released.

  • "Take" on a person walks there around tents and walls and opens the talk without a second tap; in town it no longer targets your own summons.

  • "Take" shows the item's name in its quality colour; the counter shows "1/4" without arrows where swiping does nothing.

  • Auto gold no longer circles around gold when the gold purse is full.

  • Automatic potions no longer add a large potion after you drank one yourself from the game's belt.

  • Buttons: sharp icons in the top menu row, a golden ring around the round buttons, buttons stay away from the camera hole, and the game buttons appear only in the game, without flashing over the loading screen or the main menu.

  • The top right button is now called "Assign"; the game's mini menu starts collapsed.

  • Esc stays reachable while the keyboard is open.

  • PlugY's stats page hint names the touch gestures instead of Alt/Shift, and PlugY no longer shows "players set to 1".

  • Installing: a failed or cancelled installation leaves no half folder behind; when the installer only shows its start menu (often a wrong key), the app asks "Check keys" or "Keep waiting".

  • Game sound is muted right away when the app goes to the background.

  • Black game picture after a short trip to the home screen, and several graphics memory and hang problems.

  • Special characters in the game font no longer show as "ÿ"; umlauts from the game's tables are shown correctly.

  • Loading saved games gives clear messages and is locked while it runs.

  • The launcher starts the game only once for several taps, "Back" cancels the start, and after an update it shows the game folder right away.

  • The keyboard opens reliably on Android 8 to 10.

  • Battery, clock and FPS stay right when the system clock changes; the pause shows the save time of the running character.

  • Effect column: a second identical potion or shrine shows the full remaining time.