Skip to content

Releases: NANDbrew/DynamicLights

Dynamic Lights v0.2.0

Choose a tag to compare

@NANDbrew NANDbrew released this 22 Jan 05:45

Improvements

  • Workaround for Fire Fish Lagoon performance issue. Should see significantly better framerates. (~30fps better at fire fish town on my machine)
  • Unified internals, optimized some things. Should perform slightly better overall.

New settings

  • Toggle for FFL Light Halos. Leave this off until Raw Lion fixes Fire Fish Town's performance issue.
  • Vertex Light Distance. Reduce this for better performance, increase it to reduce pop-in.
  • Shadow Light Distance. Lights beyond this will not cast shadows. (only applies when shadows are enabled)

Dynamic Lights v0.3.1

Choose a tag to compare

@NANDbrew NANDbrew released this 05 May 12:42
6a1141b

Fixed missing lantern flame.

Dynamic Lights v0.3.0

Choose a tag to compare

@NANDbrew NANDbrew released this 04 May 15:30
6a1141b
  • Updated for Sailwind 0.24/0.25
  • Removed Sen'na shadow setting in favor of interior/exterior settings
  • Now replaces candle/lantern flame particles with more convincing flame

Dynamic Lights v0.1.0

Choose a tag to compare

@NANDbrew NANDbrew released this 31 Dec 17:17
6a1141b

Initial release

Features

  • Extends Fire Fish Lagoon automatic streetlight functionality to all streetlights
  • Fixes Raw Lion's backward distance checking (should see improved performance, especially in big towns with a lot of lights)
  • Adds realtime shadows to all stationary lights (configurable)
  • Seperate setting for Sen'na for performance reasons
  • Vendors now put out their cooking fires when they go home
  • Art shops put out their lights when they close

Settings

  • Shadows (on by default): Dynamic shadows for all stationary lights except Sen'na streetlights
  • Sen'na shadows (off by default): Dynamic shadows for Sen'na streetlights