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v0.3.1

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@gkjohnson gkjohnson released this 28 Jul 16:25
· 2241 commits to master since this release

Fixed

  • Case where tiles that were outside of the camera frustum would be loaded with a higher priority.
  • Case where a single tiles renderer tiles would always be loaded with a higher priority.
  • Case where bounding boxes with one dimension of 0 would not compute the distance to camera correctly.