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Abysmal Echo v1.1 - Playable Build

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@NCGameMaking NCGameMaking released this 06 Sep 04:18
· 3 commits to main since this release

Second Release on Github Fully playable game

Second round of testing (coding club + a couple of rounds of feedback from fam.)
turned up a bunch of "I don't know where I'm going" problems. This update is mostly
about fixing that.

What's improved

  • New minimap: top-down view so you can actually navigate instead of squinting
    at a compass heading.
  • Real sonar scan: the periscope's MMS scan now shows an actual circular sonar
    readout: red dots for mines, yellow dots for warheads.
  • Path markers: glowing vines now lead the way to tunnel entrances.
  • Clearer radio messages: highlighted so you don't miss important instructions.
  • Brighter flashlight & main menu: both were too dark, both are fixed.
  • Finale guidance: a spinning arrow + radio dialogue now points you at the
    warhead you need to ram.
  • Decorated escape tunnel: hanging vines instead of a bare tunnel wall.
  • Radioactive trefoil symbols added to the warheads for detail.
  • Moved the top UI to the bottom and tightened up the main menu/dashboard font
    for clarity.
  • Cleaned out unused assets, added a README.

Download Instructions:

Download the file
Unzip it
Double click the file
Start playing
Let me know if there are any bugs