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v0.10.0

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@github-actions github-actions released this 27 Jun 21:46
3734b70

Bring skeletal animation and voxel clips closer together: bake a rig into a
clip, and ease its motion.

Added

  • Bake a rig's animation into a clip. "Bake to clip" (Animate ▸ clips
    panel, with a frame-count field) samples a skeletal clip's poses and
    rasterizes every bone attachment — static mesh or animated clip layer — into a
    voxel-flipbook clip, opened as a new clip document to preview / tweak / export
    or drop back onto a bone. The bake matches the viewport exactly (same posing +
    voxel placement) and bounds the result to a fixed box (capped at 256³).
  • Keyframe easing. A skeletal clip can interpolate with an easing curve —
    Linear, In, Out, or In-out — chosen per clip in the Animate panel, for smooth
    motion instead of the engine's robotic linear blend. The curve is saved with
    the rig (.rkc / .demiurg), shows live in the preview, and is carried into a
    bake.

Fixed

  • A bone whose primary attachment is an animated clip but that also carries a
    static-mesh extra no longer draws that extra twice in the posed-rig preview.