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v0.6.0

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@github-actions github-actions released this 23 Jun 18:30
1e2f650

Rigging quality-of-life: slice a model into a skeleton faster, place each bone's
pivot where it belongs, and bring reference art in from anywhere.

Added

  • Extract a selection into a child bone — in a rig's Sculpt mode, select a
    region and "Extract to bone" carves it out of the current mesh into a new child
    bone, left exactly where it was. Its joint defaults to the centre of the cut,
    so it rotates about where it joins (a shoulder / hip). The fast way to slice a
    whole model into a skeleton.
  • Edit a bone's mesh pivot in Skeleton mode — the point a bone's mesh sits on
    and rotates about is now editable while the skeleton is in view: numeric X/Y/Z
    fields + Center, or a "Move pivot" toggle to drag the mesh against its joint.
  • Rotate the selection 90° — a Rotate panel turns the selected voxels a
    quarter turn clockwise or counter-clockwise about a chosen X/Y/Z axis. The
    result floats so it can be nudged into place before it settles.
  • Paste a reference image from the clipboard (Ctrl+V, or the Reference
    panel button) — copy an image in a browser or any app and paste it straight in
    as a tracing guide, since a browser can't drop one onto the window.
  • Scale a reference image — a Scale control sizes a guide to the model
    without re-importing it.

Fixed

  • A bone's voxels could suddenly be replaced by another bone's (most visibly an
    extracted bone reverting to the one it was cut from) when the background
    autosave fired while a different bone was selected in Skeleton or Animate.