v0.6.0
Rigging quality-of-life: slice a model into a skeleton faster, place each bone's
pivot where it belongs, and bring reference art in from anywhere.
Added
- Extract a selection into a child bone — in a rig's Sculpt mode, select a
region and "Extract to bone" carves it out of the current mesh into a new child
bone, left exactly where it was. Its joint defaults to the centre of the cut,
so it rotates about where it joins (a shoulder / hip). The fast way to slice a
whole model into a skeleton. - Edit a bone's mesh pivot in Skeleton mode — the point a bone's mesh sits on
and rotates about is now editable while the skeleton is in view: numeric X/Y/Z
fields + Center, or a "Move pivot" toggle to drag the mesh against its joint. - Rotate the selection 90° — a Rotate panel turns the selected voxels a
quarter turn clockwise or counter-clockwise about a chosen X/Y/Z axis. The
result floats so it can be nudged into place before it settles. - Paste a reference image from the clipboard (
Ctrl+V, or the Reference
panel button) — copy an image in a browser or any app and paste it straight in
as a tracing guide, since a browser can't drop one onto the window. - Scale a reference image — a Scale control sizes a guide to the model
without re-importing it.
Fixed
- A bone's voxels could suddenly be replaced by another bone's (most visibly an
extracted bone reverting to the one it was cut from) when the background
autosave fired while a different bone was selected in Skeleton or Animate.