Skip to content

v0.7.0

Choose a tag to compare

@github-actions github-actions released this 27 Jun 11:09
7b1cd30

Layers: build a bone out of several meshes, each sculpted, placed and named on
its own.

Added

  • Layers — multiple meshes per bone. A bone can now carry several meshes (a
    base mesh plus extra layers), each one:
    • sculpted on its own — pick the active layer in the Layers panel and the
      voxel tools edit it;
    • placed by its own offset — translate / rotate / scale it numerically, or
      drag it against the posed bone with "Move layer" (Skeleton mode);
    • named — rename it in the panel (names are saved with the project);
    • drawn together in the Skeleton / Animate preview.
  • Extract to layer — carve the current selection into a new layer on the
    same bone (it stays exactly where it was), the layer counterpart of "Extract
    to bone".
  • Copy / paste across bones and layers — copying voxels from one mesh and
    pasting into another (a different bone, or a layer) now lands the paste inside
    the target instead of off its edge.

Changed

  • Bumped roxlap to 0.15.0 — its animated-voxel-clips character container and
    renderer are what layers build on (a bone's layers map to the engine's
    per-bone attachment list).