v0.7.0
Layers: build a bone out of several meshes, each sculpted, placed and named on
its own.
Added
- Layers — multiple meshes per bone. A bone can now carry several meshes (a
base mesh plus extra layers), each one:- sculpted on its own — pick the active layer in the Layers panel and the
voxel tools edit it; - placed by its own offset — translate / rotate / scale it numerically, or
drag it against the posed bone with "Move layer" (Skeleton mode); - named — rename it in the panel (names are saved with the project);
- drawn together in the Skeleton / Animate preview.
- sculpted on its own — pick the active layer in the Layers panel and the
- Extract to layer — carve the current selection into a new layer on the
same bone (it stays exactly where it was), the layer counterpart of "Extract
to bone". - Copy / paste across bones and layers — copying voxels from one mesh and
pasting into another (a different bone, or a layer) now lands the paste inside
the target instead of off its edge.
Changed
- Bumped roxlap to 0.15.0 — its animated-voxel-clips character container and
renderer are what layers build on (a bone's layers map to the engine's
per-bone attachment list).