v0.8.0
Animated voxel clips: author "GIF/MP4 for voxels" as their own documents, and
hang them off bones as animated layers.
Added
- Animated voxel clips (
.rvc) — a new document type. A clip is a flipbook
of voxel frames, sculpted with the usual tools and rendered by the engine:- Frames — add / duplicate / delete / reorder, each with its own duration
(or a clip-wide default), plus a loop mode (loop / once / ping-pong). - Playback — play / pause and step with
Space/,/., scrub a
bottom frame timeline; the playhead and the edited frame are one, so you
stop on any frame and sculpt it. - Onion-skinning — ghost the previous (cool) and next (warm) frames while
sculpting, so motion registers; the ghosts are never picked or edited. - Crop warning — when the bounding box dwarfs the content the clip warns
and offers a crop-to-content that tightens every frame at once. - Files — New clip, Open / Export
.rvc(the engine's clip codec), and
lossless.demiurgclip projects that keep every frame's interior voxels.
- Frames — add / duplicate / delete / reorder, each with its own duration
- Clips as bone layers. Any bone attachment — a bone's base mesh or an extra
layer — can be an animated clip instead of a static mesh:- Author in place — "To clip" turns the current mesh into a clip (its
first frame), "+ Clip layer" adds an empty one, and "Import .rvc" drops an
authored clip onto the bone; selecting a clip layer brings up the full clip
editor (frames, timeline, onion-skin) to sculpt it inside the rig. - Plays on the posed rig — a clip layer animates in the Animate preview
along the rig's playhead, with per-layer speed and phase so the same
clip can run fast on one bone and slow / offset on another. - Round-trips through
.rkc(the engine character container) and
.demiurg; clip layers show their frame count in the Layers list.
- Author in place — "To clip" turns the current mesh into a clip (its
- Select all —
Ctrl+Aselects every occupied voxel of the current model
and switches to the Select tool, ready to delete / copy / move.