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Releases: NDBlockConnect/EpsilonBC

EpsilonBC v26.0

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@StarsailsClover StarsailsClover released this 11 Sep 19:02
7f1e3c5

{"value" => "# EpsilonBC v26.0\n\n> BlockConnect Community Edition | Based on NekoyaHouse/Epsilon\n> Branch: working-2f484774-base (Minecraft 26.1.2, Fabric + NeoForge)\n\n\n\n## Theme: Final Release + Feature Convergence\n\n> EOL: This project is discontinued as of 2026-09-13.\n> Successors:\n> - BlockConnectExp/EuphoriaWinedge (Legal Client)\n> - BlockConnectExp/EuphoriaClient (Hack Client)\n\n### New Features\n\n- Scaffold Tower (inspired by LiquidBounce)\n - Motion: Controllable jump height + horizontal slowdown multiplier\n - Pulldown: Natural jump to apex then instant downward pull\n - Vulcan: Even/odd frame alternating motion + packet offset jitter\n - Hypixel: 1.8 protocol deadzone pulldown, requires strict stillness\n\n- KillAura RaytraceBox (inspired by LiquidBounce)\n - 128-point hitbox surface projection scan, auto-selects closest visible rotation\n - Target Point setting: Body / Head / Feet / Auto (nearest point)\n - Raytrace validation callback passed to RotationManager\n - Fallback: visible-first, nearest-point when no visible rotation found\n\n### Fixes (Alpha 4 convergence)\n\n- Dropdown z-shuffle: index offset fix, header-only click promotion (live-verified)\n- Helper module registration added to ModuleHolder.initModules()\n- i18n: en_us / zh_cn full sync (216+ keys for 20 new modules + rewrites)\n\n### Engineering\n\n- gradle wrapper 9.5.1 + MavenLocal priority reorder\n- i18n: en_us / zh_cn full sync (including Tower / RaytraceBox new keys)\n- Added PlaceBlockEvent (cancellable), NoSlow isWorking()/stop()\n\n### Live Verification (26.1.2 Fabric + Despotes agent)\n\n- All 157 modules registered without crash\n- DropdownGui open/close normal; header rapid-click stable (no z-shuffle)\n- Layout persistence (dropdown-layout.json) working\n\n## Installation\n\n- Fabric: epsilon-fabric-26.1.2-26.0.0.jar + Fabric Loader >=0.19.2 + Fabric API\n- NeoForge: epsilon-neoforge-26.1.2-26.0.0.jar + NeoForge 26.1.2\n\n## Build\n\nBuilt with JDK 25 (Temurin 25.0.3+9), Gradle 9.5.1, MC 26.1.2 official mappings (NeoForm 26.1.2-1).\n", "PSPath" => "C:\Users\Sails\AppData\Local\Temp\opencode\RELEASE_NOTES_v26_en.md", "PSParentPath" => "C:\Users\Sails\AppData\Local\Temp\opencode", "PSChildName" => "RELEASE_NOTES_v26_en.md", "PSDrive" => {"CurrentLocation" => "Users\Sails\Documents\Workspace\01-Active\Domain-Projects\Minecraft\EpsilonBC", "Name" => "C", "Provider" => "Microsoft.PowerShell.Core\FileSystem", "Root" => "C:\", "Description" => "Windows", "MaximumSize" => nil, "Credential" => "System.Management.Automation.PSCredential", "DisplayRoot" => nil}, "PSProvider" => {"ImplementingType" => "Microsoft.PowerShell.Commands.FileSystemProvider", "HelpFile" => "System.Management.Automation.dll-Help.xml", "Name" => "FileSystem", "PSSnapIn" => "Microsoft.PowerShell.Core", "ModuleName" => "Microsoft.PowerShell.Core", "Module" => nil, "Description" => "", "Capabilities" => 52, "Home" => "C:\Users\Sails", "Drives" => "C"}, "ReadCount" => 1}

EpsilonBC v26.0 Alpha 4

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@StarsailsClover StarsailsClover released this 05 Sep 17:58
2dbb130

EpsilonBC v26.0 Alpha 4

闈㈠悜 Minecraft 26.1.2 鐨勫鍔犺浇鍣紙Fabric / NeoForge锛夊鎴风宸ュ叿妯$粍

绉绘锛堟潵鑷?Epsilon-Private锛?

鏂板 20 涓ā鍧楁敞鍐岋紙鍏ㄩ儴閫傞厤 26.1.x API锛夛細

  • Combat: MultiAura, SuperKnockback, AutoThrow, TargetStrafe锛堜笂杞級
  • Movement: ReverseStep, Dolphin锛堜笂杞級
  • Player: AutoBan, AutoCrossbowRelease, AutoMLG, BedNuker, ChestAura, InputDisabler, Helper 濂椾欢
  • Render: BetterScoreboard, CustomSky, Health, ItemPhysics, KillEffect, LogoutSpots, NoGhostBlocks, TitleReplace, TotemAnimation, WorldTweaks

妯″潡閲嶅啓锛堝弬鑰?Meteor / Wurst / LiquidBounce锛?

  • AutoTotem锛歋mart 妯″紡棰勬祴浼ゅ锛堟湯褰辨櫠浣?閲嶇敓閿氱垎鐐告壂鎻?+ FallingPlayer 鎽旇惤杞ㄨ抗妯℃嫙锛夈€佸浘鑵惧脊鍑哄寘閲嶇疆寤惰繜銆乣isLocked() 渚涘叾浠栨ā鍧楅泦鎴?- **Velocity**锛氭柊澧?Modify 妯″紡锛坄current + (incoming 鈭?current) 脳 factor 鐧惧垎姣斿墛鍑忥紝姘村钩/鍨傜洿鐙珛绯绘暟锛?- CrystalAura锛欸rim 缁曡繃 yawSteps 闂ㄦ帶锛堣拷韪湇鍔″櫒瑙嗚锛? Fast Break锛堟柊姘存櫠褰?tick 鐖嗙牬锛?- Speed / Scaffold锛氬鏌ュ悗纭涓庡弬鑰冨疄鐜版寔骞筹紝鏈仛鐮村潖鎬ч噸鍐?

GUI 淇

  • 鐎戝竷寮忥紙Dropdown锛夊睍寮€/鎶樺彔鏍瑰洜淇锛歮ouseClicked 绱㈠紩閿欎綅瀵艰嚧鐨?z-shuffle 闂儊锛坮eference-based remove/add + 浠呮爣棰樻爮鐐瑰嚮鎵嶆彁鍗囧眰绾э級

鍩虹璁炬柦

  • gradle wrapper 9.5.1锛汳avenLocal 浼樺厛瑙f瀽锛堝鎶?maven.neoforged.net 闂存瓏鏂繛锛?- i18n锛歟n_us/zh_cn 鍏ㄩ噺鍚屾锛?0 鏂版ā鍧?+ 閲嶅啓妯″潡鐨勮缃?key锛寊h_cn 妯″潡鍚嶅凡缈昏瘧锛?- 鏂板 PlaceBlockEvent锛堝彲鍙栨秷锛夈€丯oSlow isWorking()/stop() 渚?AutoMLG 闆嗘垚

瀹炴満楠岃瘉锛?6.1.2 Fabric + Despotes agent锛?

  • 鍏ㄩ儴 157 妯″潡娉ㄥ唽鏃犲穿婧冿紙鍚?20 鏂版ā鍧楋紝i18n 妯℃澘閫愰」纭锛?- 鑷畾涔変富鑿滃崟娓叉煋姝e父锛汥ropdownGui 寮€鍏虫甯革紱闈㈡澘澶撮儴杩炵偣绋冲畾鎬ч€氳繃锛堟棤 z-shuffle锛?- 甯冨眬鎸佷箙鍖栵紙dropdown-layout.json锛夊伐浣滄甯?

宸茬煡闄愬埗

  • MotionBlur / BetterChat 椤哄欢鑷?26.2锛堜緷璧?26.2 涓撳睘 blaze3d / 鑱婂ぉ鍐呴儴 API锛?- 瀹夎瑕佹眰锛歁inecraft 26.1.2 + Fabric Loader 0.19.2+锛堟垨 NeoForge锛夛紝Fabric API 0.155.x

Full Changelog: 2f48477...96cb750

EpsilonBC v26.0 Alpha 3

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@StarsailsClover StarsailsClover released this 25 Aug 01:22
cfdfb48

EpsilonBC v26.0 Alpha 3

BlockConnect 社区维护版 | 基于 NekoyaHouse/Epsilon(原仓库已归档后强推复活)
分支:v26.0-alpha.3(Minecraft 26.2,Fabric + NeoForge)

主题:Lua 脚本系统 + Alpha 2 稳定性收敛

新功能

  • Lua 脚本系统(同步上游 PR NekoyaHouse#420,适配内建图形栈)
    • 脚本包:~/.epsilon/scripts/<packageId>/script.json(manifest 驱动)
    • 模块/设置/存储/事件/i18n 全套 API;ChoiceSetting 字符串枚举设置及
      Dropdown/Panel/Popup 三处 GUI
    • Lua 模块注册进 ModuleHolder,与 Java 模块同等参与配置、键位与翻译
    • 渲染面适配内建 gui.lib 声明式树(上游版本绑定外部 Lumin Graphics)
    • 新增内建兼容层:BuiltInTextMetrics(字符串字体名度量)、
      UiTree 上游风格重载(text(...,fontName)/texture(Identifier,…)/nodeCount())、
      EpsilonUiTheme.lumin(...) 桥接
    • 示例包与文档:docs/examples/lua/;默认关闭,设置内启用

修复(Alpha 2 回归收敛)

问题 修复
攻击/搭路时移动方向异常 MovementFix 八方向候选匹配替代离散象限映射(保留静默旋转双 yaw 语义),默认启用
26.2 移动修复导致无法移动(环境性) Speed 模块零输入防御:moveVector 读数为零但方向键物理按住时不再清零水平速度;另见下方"已知问题"
水上行走与洞瞬抢垂直通道 Jesus 在 HoleSnap 激活时让位垂直控制
搭路偶发非正常位移 Scaffold motionAim 预测对非有限 deltaMovement 加守卫;清理重复导入
26.2 ESP/实体框无故漂移 ESP2D 改用 getPosition(partialTick) + AABB 整体投影(对齐上游 26.2 路径)
多级下拉菜单展开/折叠不稳定 面板置顶时同步瀑布布局快照,消除 reflow 陈旧顺序
宽星野彩蛋时长失效 超时状态自动复位,消除 isActive/宽高比状态矛盾
Bhop 非预期触发 移除速度阈值误判,保留攀爬/骑乘守卫

工程

  • epsilon-core 工具类完整性修复(Rot2f/Priority/Animation/Easing/ColorUtils/MathUtils/TimerUtils)
  • 构建验证::fabric:jar / :neoforge:jar 全绿;产物含 LuaJ 3.0.1

已知问题

  • 世界初次加载期间(尤其内存紧张时)集成服务器 tick 拥塞,表现为短时间
    "无法移动/移动极慢"。这是 26.2 单人集成服务器的加载行为,进入世界后等待
    数秒至数十秒即恢复;与客户端模块无关。
  • Lua 渲染 API 的 triangle 语义映射为内建树的 (center,size,progress) 形状,
    与上游 (x,y,w,h) 有差异。
  • Despotes(外部测试模组)HTTP 线程为非 daemon,游戏退出时可能产生
    "post-main watchdog" 崩溃报告(不影响正常游玩与存档)。

安装

  • Fabric:epsilon-fabric-26.2-26.0.0-alpha.3.jar + Fabric Loader ≥0.19.3 + Fabric API
  • NeoForge:epsilon-neoforge-26.2-26.0.0-alpha.3.jar + NeoForge 26.2 beta

校验

构建于 JDK 25(Temurin 25.0.3+9),Gradle 9.2.1,MC 26.2 官方映射(NeoForm 26.2-1)。

EpsilonBC v26.0 Alpha 2

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@StarsailsClover StarsailsClover released this 25 Jul 07:30

EpsilonBC v26.0 Alpha 2

Alpha Version Disclaimer

This build is an Alpha test version and may contain unstable and unexpected behaviors. During the Alpha testing phase, we only guarantee basic usability and cannot ensure all features function properly. Please actively report any bugs or unstable behaviors you encounter.


This is the official migration build transitioning from Epsilon to EpsilonBC.

Item Version
Epsilon Core 2026.8.1
Base Epsilon Version 2026.8.2
Render Engine OpenLumin v26.0 Alpha 0 (Lumin Graphics+)
Minecraft 26.1.2
Fabric Loader 0.19.2

🆕 New Modules (30+, partial list shown below)

⚔️ Combat

Module Description
AutoPot Automatically throw downward healing splash/lingering potions when health drops below the threshold
AutoOffhand Automatically keep specified items (Totem/Golden Apple/Enchanted Golden Apple) in the offhand
AutoRespawn Automatically respawn upon death with configurable delay
AutoDisconnect Automatically disconnect when health is critically low; optional trigger only on incoming damage
Reach Extend attack/interaction range (Mixin implementation, server-compatible)
Regen Send packets to trigger server-side natural health recalculation to speed up healing
Nuker Area destruction module supporting Normal/Packet modes and Sphere/Flat shapes

🏃 Movement

Module Description
Jesus Walk on the surface of water/lava; supports Water/Lava/Both modes
Spider Wall-climbing powered by vanilla engine
NoPush Prevent entities from pushing the local player
FastPlace Remove block placement cooldowns
BucketLand Automatically place water to survive high falls

👁️ Render

Module Description
Trajectories Predictive rendering of projectile paths
Tracers Render tracing lines for entities
TrueSight See invisible entities
ChunkViewer Visualize chunk loading/unloading with Loaded/New fade modes
EnemyView Special rendering for hostile entities (Box/Solid/Glow); allies excluded

🎮 Player

Module Description
AutoEat Intelligent auto-eating triggered by hunger/health thresholds; prioritizes golden apples and automatically moves items to hand before consumption
AutoFish Automated fishing state machine; auto reel/cast when a bite is detected
AntiAFK Automated actions to avoid AFK kick
StructureFinder Scan loaded chunks and highlight vanilla structures
AutoReconnect Automatically reconnect after disconnection with configurable delay
AutoEject Automatically drop or retain specified inventory items; supports whitelist/blacklist
AutoReplace Automatically replenish identical items from inventory when held items run out or break
RangeNotifier Send notifications/sound alerts when players enter or exit a specified radius
NameProtect Hide or replace your username on the client renderer for privacy protection
AllyMarker Mark allies with middle mouse click (supports PERMANENT/TIMED/MATCH scopes)
MatchDetector Automatically detect match start/end messages and manage the lifecycle of ally markers

🤝 HvH Recognition System

Brand-new four-in-one HvH visualization and recognition suite:

  • AllyManager — UUID-based backend for ally management, supporting Permanent/Timed/Match marker scopes
  • AllyMarker — Mark allies via middle click; automatically sync to FriendManager to enable combat immunity
  • MatchDetector — Detect match start/end via keywords and auto-clear markers within match scope
  • EnemyView — Hostile rendering (Box hitbox / Solid entity frame / Glow effect); hide enemy models

🌏 Internationalization (i18n)

  • zh_cn — Full Simplified Chinese translation (all modules + settings)
  • ko_kr — Full Korean translation (New)
  • ja_jp — Full Japanese translation (New)
  • ru_ru — Full Russian translation (New)
  • CJK Font Support: Load unifont_all_no_pua font for consistent Chinese rendering across the client
  • Persistent language setting fix: Language will no longer reset after restart

🔧 Enhancements to Existing Modules

  • AimBot — Target pool expanded to all LivingEntities (Players/Mobs/Animals/Villagers); four new category toggles added
  • AutoTool — New Priority setting (Efficiency for maximum mining speed / Durability for minimal wear loss)
  • XRay — Added customizable block list settings; fixed default WallHack failing to render ores

🏷️ Brand Migration (Epsilon → EpsilonBC)

This build is the official release migrating from Epsilon to EpsilonBC:

  • Welcome screen updated to NDBlockConnect/EpsilonBC (also fixes decoding crash caused by Base64 whitespace)
  • Window title, chat prefix and mod name uniformly renamed to EpsilonBC
  • Dual versioning scheme: version=26.0.0-alpha.2 (SemVer) + display_version=v26.0 Alpha 2 (UI display)
  • Internal technical identifiers remain epsilon to preserve upstream merge compatibility

🔄 New Features

  • GitHub Auto Update Check — Asynchronously check for new builds and display clickable links when updates are found (toggleable in settings)
  • In-Game Account Switcher (AltManager) — Switch accounts without restarting; supports offline mode and token mode

🐛 Bug Fixes & Stability Improvements

  • Singleplayer Disconnection Fix — Added directional gate control to Blink module to prevent incorrect processing of singleplayer integrated server packets
  • ZealotCrystalPlus Thread Safety — Migrated shared Map to ConcurrentHashMap to avoid Netty thread race conditions
  • AutoQueue Netty Thread Fix — Defer sendChat execution to the main thread
  • NameProtect Startup Crash Fix — Adapt MixinFont target methods to the new MC 26.1.2 API
  • XRay Startup NPE Fix — Added nullCheck() guard at the onEnable entry point
  • Dropdown Flicker Fix — Trigger z-shuffle only when clicking panel headers
  • ModuleButton Setting Counter Badge Fix — Count only currently visible settings

⚠️ Known Issues

  • Cascading GUI Expand/Collapse — Unstable expand/collapse behavior on the right column of dropdown menus in certain scenarios; ongoing repairs
  • Game Stuttering — Conflicting performance optimizations and redundant calculations; ongoing repairs
  • Jesus Malfunction — Root cause unidentified; ongoing repairs
  • Bhop Trigger Anomaly — Bhop triggers unexpectedly
  • Movement Anomaly While Attacking — Undesired shift of movement direction during attacks
  • Movement Anomaly During Auto-Bridging — Occasional abnormal movement
  • Widebody Hinata Easter Egg Trigger Duration Not Applied — Occasional anomaly
  • 26.2 Unexpected heavy rendering of ESP or entity highlight boxes moving in the sky for no reason — Known issue in 26.2
  • 26.2 Movement fix causing inability to move — Known issue in 26.2

📦 Downloads

File Loader
epsilonbc-v26.0-alpha.2-26.1.2-fabric.jar Fabric 0.19.2
epsilonbc-v26.0-alpha.2-26.1.2-neoforge.jar NeoForge
epsilonbc-v26.0-alpha.2-26.2.0-fabric.jar Fabric

NeoForge build will arrive in future updates.


EpsilonBC v26.0 Alpha 2

Alpha版本免责声明

本安装包为Alpha测试版本,可能存在不稳定、异常运行情况。Alpha测试阶段我们仅保障基础可用,无法保证全部功能正常运行。若遇到程序缺陷或异常表现,请积极反馈。


本版本是由Epsilon迁移至EpsilonBC的官方过渡安装包。

项目 版本
Epsilon核心 2026.8.1
Epsilon基础版本 2026.8.2
渲染引擎 OpenLumin v26.0 Alpha 0(Lumin Graphics+)
Minecraft 26.1.2
Fabric加载器 0.19.2

🆕 新增模块(共30个以上,下方仅展示部分)

⚔️ 战斗模块

模块 说明
AutoPot(自动药水) 生命值低于阈值时,自动向下投掷治疗飞溅/滞留药水
AutoOffhand(自动副手) 自动将指定物品(不死图腾/金苹果/附魔金苹果)保留在副手栏
AutoRespawn(自动重生) 死亡后自动重生,可配置延迟时间
AutoDisconnect(自动断连) 生命值极低时自动断开连接;可选择仅在受到攻击时触发
Reach(攻击距离) 扩大攻击与交互距离(Mixin实现,兼容服务器)
Regen(生命恢复) 发送数据包触发服务器端原生生命值重新计算,加速回血
Nuker(范围破坏) 范围破坏模块,支持普通/数据包模式,可选球形/平面破坏形态

🏃 移动模块

模块 说明
Jesus(水上行走) 可在水/岩浆表面行走;支持仅水、仅岩浆、两者通用模式
Spider(爬墙) 依托原版引擎实现墙体攀爬
NoPush(无击退) 阻止生物推动玩家
FastPlace(快速放置) 移除方块放置冷却
BucketLand(落地水) 自动放置水桶,免受高空坠落伤害

👁️ 渲染模块

模块 说明
Trajectories(弹道预测) 预渲染弹射物飞行路径
Tracers(实体连线) 为所有实体绘制追踪连线
TrueSight(真实视野) 看见隐身实体
ChunkViewer(区块查看器) 可视化区块加载/卸载,提供已加载/新载入渐变显示模式
EnemyView(敌人渲染) 敌对实体专属渲染(方框/实体实框/发光效果),友方不生效

🎮 玩家模块

模块 说明
AutoEat(自动进食) 根据饥饿值/生命值阈值智能自动进食;优先食用金苹果,食用前自动将物品移至主手
AutoFish(自动钓鱼) 自动化钓鱼逻辑;检测到鱼咬钩后自动收杆、抛竿
AntiAFK(防挂机踢出) 自动执行操作,避免因挂机被服务器踢出
StructureFinder(结构查找) 扫描已加载区块并高亮原版自然结构
AutoReconnect(自动重连) 断开连接后自动重连,可自定义延迟时长
AutoEject(自动清理物品) 自动丢弃或保留背包指定物品;支持白名单、黑名单
AutoReplace(自动补充) 手持物品耗尽或耐久耗尽时,从背包自动补充同类物品
RangeNotifier(范围提醒) 玩家进入/离开指定半径范围时推送通知与音效提醒
NameProtect(名称保护) 在客户端渲染层隐藏或替换用户名,保护隐私
AllyMarker(友方标记) 鼠标中键标记友方(支持永久有效/限时有效/对局内有效三种范围)
MatchDetector(对局检测器) 自动识别对局开始、结束消息,管理友方标记生命周期

🤝 HvH识别系统

全新一体化四合一HvH可视化识别组件:

  • AllyManager(友方管理器) — 基于UUID的友方后台管理,支持永久/限时/对局范围标记
  • AllyMarker(友方标记) — 鼠标中键标记友方;自动同步至好友管理器,开启友方战斗免疫
  • MatchDetector(对局检测器) — 通过关键词识别对局起止,自动清除对局范围内标记
  • EnemyView(敌人渲染) — 敌对实体渲染(碰撞方框/实体实线框/发光效果);可隐藏敌方模型

🌏 国际化支持(i18n)

  • zh_cn — 完整简体中文翻译(全部模块与设置项)
  • ko_kr — 完整韩语翻译(新增)
  • ja_jp — 完整日语翻译(新增)
  • ru_ru — 完整俄语翻译(新增)
  • 中日韩字体支持:加载unifont_all_no_pua字体,保证客户端中文显示统一
  • 语言设置持久化修复:重启游戏后语言不再自动重置

🔧 现有模块功能增强

  • AimBot(自瞄) — 目标范围拓展至全部活体实体(玩家/生物/动物/村民);新增四类独立开关
  • AutoTool(自动工具) — 新增优先级设置(效率模式追求最高挖掘速度 / 耐久模式降低工具损耗)
  • XRay(透视) — 支持自定义方块列表;修复原版透视无法渲染矿石的问题

🏷️ 品牌迁移(Epsilon → E...

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