JAVITA 1.0.1
Bug-fix release. Install the new VPK over 1.0.0; settings, saves and texture cache are kept.
Fixed
- Fog. Fog now fades out gradually instead of ending at a hard edge, and everything
drawn is affected by it, including the batched world geometry that previously ignored it.
On Hoth the render distance cut no longer shows as a dark band behind the fog. - Frozen mission select. The tier menu showed a stuck frame while it compressed its
planet art on the first visit. It now shows a loading screen. The wait itself is
unchanged — see Known issues. - Menu characters. Models shown on the debrief and saber screens were being folded
into the world geometry batch, which is not valid for a menu and could draw them wrong.
Known issues
- The first visit to each tier menu is slow while its art is compressed and cached.
- Changing texture detail (
r_picmip) discards the texture cache, so the loads after it
are slow once per area. - Mirrors and portals draw unclipped.
- Dynamic glow is unavailable.
Source
GPLv2 — full source for this build: https://github.com/NDRWhun/JAVITA