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Releases: NETF1ix/reach-renaissance-releases

Reach Renaissance 0.1.23

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@NETF1ix NETF1ix released this 24 Oct 18:22

⬇️ Download Reach Renaissance 0.1.23 (424 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.23

Server tools, map vote and Steam Deck

New

  • Playlists with your mods and Forge maps: each game can be on a Workshop mod's map or one of your Forge maps (pick the map and its mod comes with it). Add Games has Standard Maps and Modded Maps tabs; click a map for its Forge maps, in two columns with their descriptions, searchable and sortable into your own folders.
  • Map vote at the end of games: players pick the next map and game type from the host's rotation. It opens 10 seconds after the results, with Reach's countdown beep in its last 3 seconds.
  • Hosts running a playlist get Next Game and End Series in the game menu.
  • Dedicated servers: an admin dashboard, lasting bans, next game and restart controls, and playlists with shuffle and player counts.
  • A redesigned rotation editor, with MCC's categories, folders and map vote settings.
  • Steam Deck and Linux: Reach Renaissance now starts under Proton (experimental).
  • A party leader can make another member the party leader.
  • A Reach-style scoreboard that fits all 64 players, and scrolls.

Changed

  • Hosts ask the router to open the game port (UPnP), and players on the same network join over it. Joins connect directly.
  • Leaving a game or closing the game leaves the party, and Leave Game works after the results.
  • Server Browser: Forge maps show by their own name, and public games' ping reads as an estimate.
  • Friends' cards play their own Spartan pose, and the menu Spartans look sharper and aren't stretched on 16:10 screens.

Fixed

  • A Field of View change made in a match carries into the rotation's next game.
  • A playlist that mixes a mod with stock Forge maps on a map that mod replaces is refused with a message, instead of crashing.
  • Chat opens while you're dead and picking a loadout.
  • No more players without a name; a missing one shows as Player N.
  • The menus say when your controller is one matches can't read.
  • Security: the menus only show their own page, and party, chat and server protections are tighter.

Reach Renaissance 0.1.22

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@NETF1ix NETF1ix released this 23 Oct 14:54

⬇️ Download Reach Renaissance 0.1.22 (423 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.22

Mod map variants fix

Fixed

  • Forge variants made on a mod's maps, such as Rabid's Covenant Conscription, now show in Select Map, and imported ones appear in the list.

Reach Renaissance 0.1.21

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@NETF1ix NETF1ix released this 23 Oct 05:34

⬇️ Download Reach Renaissance 0.1.21 (423 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.21

Scoreboard fix

Fixed

  • The scoreboard shows player names again on screens 1440p and larger.

Reach Renaissance 0.1.20

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@NETF1ix NETF1ix released this 23 Oct 04:55

⬇️ Download Reach Renaissance 0.1.20 (423 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.20

64 players and Even Elites

New

  • Up to 64 players in Multiplayer, and 16 in Firefight (32 as a host option). The scoreboard fits everyone, and hosts can kick or ban by player number.
  • Even Elites match rule: Elites spawn with a Spartan's health and shields, in every game type with Elite players, Invasion and Covenant Slayer included.
  • Keep players together: after an online match played to its end, its players join the host's party and follow them into the next game. Turn it off with After Online Games in the party actions.
  • Message of the Day on the main menu: news from the team as a briefing, at most once a day.
  • What's New: every release's notes, from the main menu or the Start menu.

Changed

  • Matches send traffic through the host by default, so other players only see the host's IP.
  • A mod with extra non-game files gets a warning instead of being refused, and mods blocked by the moderators are refused before they reach the game.
  • File Share keeps the game types and Forge maps you play.
  • Players on the same network as a host connect to it directly first.

Fixed

  • PCs with two graphics cards, such as gaming laptops, now run the game on the faster one.
  • Hosts ignore traffic from anyone who isn't in the match, and the server list is harder to abuse.
  • In-match chat no longer fades out while you're alt-tabbed.

Reach Renaissance 0.1.19

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@NETF1ix NETF1ix released this 21 Oct 09:16

⬇️ Download Reach Renaissance 0.1.19 (422 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.19

In-match chat

  • Chat during a game: Y for General, T for Team. Messages show at the middle right, / hides them, and the game menu has the full chat.
  • The in-game menu shows the game type, map and mod being played.

Online

  • Joining a server that runs a Workshop mod works again. Mods installed in Steam's default folder never loaded their map for the joining player (Trooper Firefight, RCC, Battlefront and others); they now load in a few seconds.
  • Joining a server whose host is still loading waits for it, and the loading screen says "Waiting for the host to load ", instead of failing with a network error.
  • Join errors show at the top of the screen, readable, instead of over the Server Browser title.
  • Pressing Join twice no longer starts two copies of the game.
  • Cancel stops Steam's download of a server's mod.

Menus

  • The loading screen shows how much of the map has loaded, next to the bar.
  • MY MAPS no longer lists MCC's unnamed copies of every map you played, or the same file twice.
  • The Server Browser stays hidden under the in-game menu and other pages.
  • The party card shows no team color outside a team lobby.

Needs Steam MCC with Halo: Reach up to date. Players on an earlier version get the update bar at the top of the menus. For a bug report, zip the newest folder in %LOCALAPPDATA%\ReachRenaissance\runs and send it to the developers.

Reach Renaissance 0.1.18

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@NETF1ix NETF1ix released this 21 Oct 04:43

Controls

  • The mouse wheel and Mouse 4/5 now reach the game, so weapon swap, melee and grenade binds on them work. Wheel up is Change Weapon by default, and the Keyboard page can bind the wheel and warns about shared keys.
  • The menus no longer scroll up forever when a wheel, HOTAS or virtual pad is plugged in, and a real controller in another slot works. The game uses the controller you used last.
  • Controller look settings apply in the next game without a restart. ReShade's overlay key frees the mouse pointer.

Menus

  • Holding or mashing Esc no longer leaves an invisible menu over a paused game, and the menus take no input during a match.
  • If the menus can't start, you get a message saying why instead of a backdrop with nothing on it. A copy that hangs can be closed from the launcher.
  • Menus fill 21:9 screens. Selected rows indent, menus fly in, and the glow pulses brighter, closer to Reach.
  • New loading screens: the mode at the top right, a progress bar by "Loading ", and a waiting room with the roster and chat for online Campaign and Firefight.

Online

  • Guests no longer get a Windows Firewall prompt when joining.
  • Server lists show the real player count. A join that can't work fails at once with the reason, instead of waiting.
  • Party members download the leader's mod while still in the lobby, with progress shown, and a leader's hosted Firefight waits for the party.
  • Fewer silent joins: players greet every other player in the lobby when they join.
  • New, off by default: star networking, where guests talk only to the host and never learn each other's addresses. A host turns it on with RR_NET_STAR=1.

Forge

  • Save Map As, the map list refreshes after a match, and Custom Games and Dedicated Servers keep the picked Forge map.

Fixes

  • Credits Earned never shows another player's name.
  • Sprint sounds match your Spartan: the Firefight voice defaults to Noble Six, which follows your gender.
  • No more console windows stealing focus during mod checks.

Needs Steam MCC with Halo: Reach up to date. Players on an earlier version get the update bar at the top of the menus. For a bug report, zip the newest folder in %LOCALAPPDATA%\ReachRenaissance\runs and send it to the developers.

Reach Renaissance 0.1.17

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@NETF1ix NETF1ix released this 20 Oct 06:27

⬇️ Download Reach Renaissance 0.1.17 (422 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.17
  • Workshop maps that reuse a stock map's name (for example Hemorrhage, a Firefight map named like Forge World) now load for players joining, instead of timing out after a minute.

Reach Renaissance 0.1.16

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@NETF1ix NETF1ix released this 20 Oct 04:05

⬇️ Download Reach Renaissance 0.1.16 (422 MB)

Unzip the whole folder anywhere (not inside the MCC folder) and run Reach Renaissance.exe from inside it. Keep the .exe in that folder: it needs the files next to it and won't start if you move it out on its own. Want it on your desktop? Right-click it, Send to > Desktop (create shortcut). Needs Steam MCC with Halo: Reach up to date. Already playing? You don't need to download anything: the game offers the update when it starts.

What's new in 0.1.16
  • Joining modded servers works, Firefight included: the mod downloads and is checked, map lists match the host, long mod loads no longer time out, Cancel works, and join errors are shown instead of a silent failure.
  • Controller look sensitivity is saved and used, including up/down, which setting your service tag used to reset to zero.
  • Players on the same home network now connect to each other directly.
  • Dedicated servers keep mod maps in their rotation (for example rotation = m05_forge:slayer).
  • A guard that stops an old Elite armor pack from crashing Firefight on mod maps.

Updater files (not a download)

Pre-release

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@NETF1ix NETF1ix released this 20 Oct 04:05

Files the game's own updater uses. To play, download from the latest release.

Reach Renaissance 0.1.14

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@NETF1ix NETF1ix released this 19 Oct 14:33

Fixes

  • AI Elites look and play like Reach's own again. In Firefight, and in game types with Elite AI, enemy Elites no longer wear our custom player armor (Honor Guard pieces and others) and no longer have parts of their bodies missing. Our modular Elite armor is only on player-controlled Elites.
  • This should also fix a crash back to the main menu when hosting Firefight with Elite waves, as the dropships arrived.

Needs Steam MCC with Halo: Reach up to date. Players on 0.1.9 to 0.1.13 get the update bar at the top of the menus. For a bug report, zip the newest folder in %LOCALAPPDATA%\ReachRenaissance\runs and send it to the developers.